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Add-on Synopsis
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1.0 ADD-ON FOR T4C
The Add-on will be created on an episodic type of content that will be driven by a
storyline. The storyline will be divided into three episodes composed of at least four
chapters each. We will also create six side quests that will support and give more
depth to the storyline. The content will focus on single and group style of game play.
1.1 CONCEPTS
- Ogrimar – God of Chaos, Terror and Darkness.
- Artherk – God of Harmony, Peace and Light.
- Harbinger – God of Death, destruction, and he’s also the messenger of the
Gods.
- Alyscia – Goddess of Corruption. She was the former deity of chance, but
turned evil when she fell in love with Ogrimar. She helped him provoked the
Celestial War, which caused the death of two major deities.
- The Comings – The different apparitions of the Harbinger.
- The Prophecies – The different messages given by the Harbinger.
- Seraphim – A powerful manifestation that brings the player closer to the
level of the gods.
- Oracle – An immortal chronicler of time that can bestow the gift of the
Celestial Wings (Seraphims.)
- Elves – The first race that has been destroyed by the Harbinger.
- Dwarves – The second race that has been destroyed by the Harbinger.
- Humans – The current dominant race and the player.
- Dragons – An ancient and powerful race that lives in seclusion since the
dawn of the human era.
- Dragonis – Are the offspring of a dragon and a human.
- Makrsh P’Tangh – Makrsh P’Tangh who means the Treacherous One in the
ancient tongue, is the evil elven prince of the ancient legend of the First
Coming. His deal with Ogrimar made him a demi-god after being responsible
for the war between Lothar, God of Justice and Gluriurl, God of Corruption.
- The Obsidian Conclave - Founded two centuries ago by Makrsh P’Tangh to
defeat the Harbinger.
- The Fate of the Lesser Races - It is said that should the humans, last of
the Higher Races, fail to become enlightened and worthy, the Lesser Races
(orcs, kobolds, goblins, etc.) will be next in line for the task, but that they will
most likely fail and the world will become a dark, brooding place.
- The Secret of Atrocities - This explains what has happened to the Dwarves
after the Third Coming. They were turned into monstrosities, beasts we now
call "atrocities."
- The Elvenweave - The Elvenweave is a tapestry where the wisest of the
Elves were imprisoned by the Harbinger.
- The Story of the Harbinger - The tale relates the events by which Death
was sent to Althea to restore the balance between good and evil. He first
came for the elves, they were as proud as the gods and they believed in their
only selves. He told them about the gods and their duty. The elves laughed
and told him that they were creatures of the forest with no need of gods. He
warned them about the consequence of his second visit. Despite the warnings
the elves betrayed the gods and Death came a second time destroying them
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all. He presented himself to the dwarves and told them that they were now
the chosen race. He also told them about the gods and their duty, about the
consequence of a second visit. This was the Second Coming. The dwarves
started to work in the name of the gods and paid homage to them all. Death
satisfied came to them in his true form to bless them. The dwarves confused
by this frightening apparition attacked him thinking that it was a demon from
hell. Mortally wounded, Death transformed them into mindless creatures and
sought the humans. He warned them in his true form that they were the new
chosen race. He told them about the proud elves and the bold dwarves and
he warned them about his second visit. They were to respect the gods and to
keep the balance stable. This was the Third Coming.
- The Song of the Dying Gods – The song is about the Celestial Battle and
the death of Lothar, God of Justice and Gluriurl, God of Corruption and Decay.
The two gods died by a powerful ritual made by Alyscia, Goddess of Chance
who saw the opportunity to gain a more prestigious place among her kindred,
she turned evil and joined the side of her lover Ogrimar, thus filling the ranks
of the evil gods and leaving the good gods vulnerable.
- The Ballad of the Seraphs - The Seraphs, the first race to ever walk the
world, vanished when the world did not have enough power to sustain them.
The Twelve Sages of Althia became the Twelve Gods and the others
underwent the Sundering, a ceremony that splinted them into the three
Higher Races: Elves, Dwarves and Humans, respectively the recipients of the
Seraphs: Magic, Craft and Souls.
- Council of the Eight – It’s an association of eight of the more powerful
dragons of Althea. They group only when one of them breaks his Dharma
(secret law that all dragons must abide) or when they must take a decision
that has a direct impact on the world of Althea. Thus the old saying: when the
Eight collides, the world collapses.
1.2 SYNOPSIS
On the night the moons and the Centaur constellation aligned themselves, a new era
took place and with it something happened from which the people of Althea were not
prepared. A new breed of Altheans was born, and in them was the blood of those
who had fallen before them. The last prophecy of the Fourth Coming was taking
place and it made the Altheans understand that the Harbinger was coming.
1.2.1 Episode 1. A New Dawn
The player upon entering the world receives a strange letter that tells him to find a
certain Olin Haad who is camping near the town of Lighthaven in the Island of
Arakas. Olin has taken the city of Lighthaven under siege and the player must fight
some of his men to go to him. Surprised by the determination and skills of the
player, Olin Haad takes the letter. After seeing the signature, Crimsonscale, he
suddenly tells the player about the legend of the New Breed, but nothing about the
author of the letter. Olin also tells the player that he will not leave until he receives
what he wants, a Relic that the high priest of Lighthaven has and which he refuses to
give. The player goes to the high priest and tells him about the demands of Olin
Haad. The high priest ashamed tells the player that the relic was sold to a nomadic
merchant for gold and that it was spent on the poor and the needy of Lighthaven. He
reveals to the player that he tried to tell Olin Haad, but he didn’t want to listen. The
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high priest asks the player to find it for him and gives him a mystical key that he
would need in exchange for the relic. The player goes to his first quest headfirst into
the unknown. He arrives at the place where the nomadic merchant is supposed to
be, but do not find him. A gypsy woman proposes to help him with her power of
divination and sends the player to an ancient temple of a dead god, Gluriurl. There
he should find the one he seeks, who was looking for the cage where life was
corrupted. The player opens the gate of the temple with the key the priest has given
him. After several vicious battles against corrupted creatures, the player finds in one
of the rooms filled with dusty old tomes of the underground temple the altar where
the nomadic merchant lies dead beside a rib cage with a dark stone attached to its
center. After taking the dark stone, the gypsy speaks to the player telepathically and
tells him to come see her. The player returns to the gypsy and she tells him about a
vision she had of the Harbinger.
1.2.2 Episode 2. The Battle of Emanations
The gypsy, who is in reality a female dragon sent by the Council of the Eight, tells
the player that the Harbinger has appeared in her trance and that he warned her of
his coming. She explains to him the relation between the New Breed and the
Harbinger. She also tells him about the relic he found in the temple and to bring it
back to Lighthaven. The player returns the dark stone to Olin Haad who refuses the
object telling him that the stone is not what he anticipated. The player goes to the
second isle called Raven’s Dust in search of the Nameless Bard. As one of the
survivors of the Third Coming, he’s the only one to know where to find the second
part of the relic. After a while the player finds him hiding in a cavern. The Nameless
Bard is in fact a dwarf that was transformed by the Harbinger into an atrocity. He
has kept his mind, as a curse of never to forget the mistake his people once made.
In the form of a physical riddle, the Nameless Bard tells the story of his kin and their
relation with the humans. Upon the resolution of the riddle the player opens a
dungeon where an ancient dragon (Crimsonscale) is known to live. The dungeon is
an ancient crypt of Gluriurl where necromancers of old time were buried alive. A lot
of battles against the undead bring the player in front of Crimsonscale, who explains
to the character what is the Council of the Eight and its relation with him and the
Battle of Emanation. It also explains the treachery of Olin Haad who betrayed the
dragons at the Battle of Emanation, by stealing the skull of Gluriurl (the second part
of the relic) for his master Makrsh P’Tangh, who wants to resurrect the dead god.
The dragon gives some of his blood to the player, who drinks it. A strange gift starts
to invade the body of the player, revealing some of his hidden heritage. He goes to
the greatest library of Althea to find the information he needs on the Celestial Battle.
Written in the books, he finds the ancient place where Lothar the god of justice died.
Beneath Lighthaven…
1.2.3 Episode 3. The Awakening
The librarians also tell the player about the Legend of the Dying Gods, where he
learns that the gods fought on the land of Althea. The battle destroyed much of the
known land and when it stopped only three Islands remained. When the Harbinger
came he took the remains of Gluriurl and Lothar and dispersed it around the world.
The head of Gluriurl was given to the Council of the Eight, his torso to the dwarfs and
the heart of Lothar to the humans. If the two pieces were to be assembled and the
Heart of Purity was to be placed in the Cage of Corruption, the Lost God of
Corruption and Decay would come back to this world. The player goes to Olin Haad
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to force the truth out of him. Olin, who has received a portion of the power of his
master, resist all the attacks of the player. Being overconfident, he reveals his true
interest and his relation with Makrsh P’Tangh. He also tells him about the murder of
the wife of the high priest of Lighthaven by his own hands. The player powerless
goes to the priest, who tells him about his misfortune. The priest also tells the player
a legend about a sword that has been to the god of justice. The player goes to the
island of Stoneheim where he finds an old shrine of the god Ogrimar, and where a
priest (an incarnation of the god) leads him into an old crypt. After several brutal
battles the player finds the sword and a physical riddle tells him that the weapon is
also the key to enter the ancient tomb of the dead god Lothar beneath Lighthaven.
The player goes to Lighthaven and enters the tomb. Several Dragoniss attack him
and after a while the player finds the guardian of the Throne of Justice mortally
wounded. The player enters the room and finds Olin Haad in front of the altar, where
the artifact lies complete. The player strikes him and the weapon passes through the
divine barrier, defeating the necromancer. The dead god appears in front of the
altar, and attacks the player. With the divine sword, the player defeats the god and
releases Althea of its destiny of the 4
th
Coming.
T4C Add-On Episode 1
2.0 CHAPTER 1: FIND AND TALK TO OLIN HAAD
The player receives a letter from Crimson Scale telling him to see Olin Haad. The letter
also says that there lives a man who calls himself ‘Efnisien’ in a small house east of the
temple that may know where Olin Haad is currently located.
2.1 SCENE 1 A LETTER RECEIVED
Game designer’s note: The player receives a letter from Crimsonscale
telling him to see a man who goes by the name of Efnisien. He lives in
a small house east of the temple.
The letter
Dear %Player_Name%,
You may find this letter a little odd and I apologize, but the matter is of utmost
importance and before you embark on your journey I would like you to fully understand
the situation in which you have been forced into. From this day forth, your life will
never be the same. I cannot explain everything in this letter, but I would strongly
recommend that you see a fellow man who goes by the name of Efnisien. He lives in a
small house east of the temple of Lighthaven. Meet with him and he will explain what
must be learned.
Crimsonscale
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2.2 SCENE 2 - GO TO EFNISIENS HOUSE
Game designer’s note: The Player must walk to the house where Efnisien
lives. Once the Player clicks on the door to enter the house, a system
message will inform him that he can hear loud noises coming from inside
the house… Something is going on inside!
2.3 SCENE 3 - KILL OLIN HAADS ASSASSINS
Game designer’s note: Upon entering the house, the Player discovers
that Efnisien is being attacked by several other NPCs. Efnisien will
cry out for help and the assassins will also say things like ‘Did you
really think Olin Haad would let a rat like you live very long?’ that
will identify them as Olin Haad’s henchmen. Once the Player takes care
of the threat, he can talk to Efnisien.
EFNISIEN
Hush... did you hear that?
Game designer’s note: At this point, three assassins appear and start
attacking Efnisien and the Player.
GUARDS
(During battle)
Did you really think Olin
Haad would let a rat like
you live very long,
Efnisien?
2.4 SCENE 4 - TALK TO EFNISIEN TO FIND OUT WHERE OLIN HAAD IS LOCATED
Game designer’s note: Efnisien will be grateful for the Player’s help
and will therefore be somewhat forthcoming about telling him where Olin
Haad can be found. How Efnisien came to know about Olin Haad will
remain a mystery for now, to be revealed at a later time. He will also
tell the player that in order to talk to Olin Haad, he will have to
prove himself by killing as many of Olin’s guards as he can.
EFNISIEN
Those damned guards! They
think they can rough
everybody around!
EFNISIEN
(guards)
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Look at me now... I'm
covered in blood! Damn my
jaw hurts too... Oh, but
where are my manners? My
name is Efnisien, and these
gentlemen were assassins
sent here by Olin Haad,
'necromancer
extraordinaire'.
EFNISIEN
(assassins)
Ahem!, Aye... but nevermind
them, it's just an old
quarrel... Now, I presume
you're here to talk about
Olin Haad, right? Let's get
to it then.
EFNISIEN
(Olin Haad)
That bastard took the town
under siege, and for what? I
heard it was for a worthless
piece of stone!
EFNISIEN
(under siege)
Yeah, and under our bum of a
king's nose, too! He took
the city with as much ease
as a hot knife cuts through
butter. He said he was
looking for something, but
I'm not sure what.
EFNISIEN
(something)
From what I hear, it's a
stone or something of the
sort that the king promised
him in exchange for his
services.
EFNISIEN
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(service)
Our king Theodore XIII hired
this guy to clean some
rather powerful creatures
that were roaming the land
in these parts. Believe it
or not, once the deed was
done, the king actually
refused to pay up.
EFNISIEN
(refused)
I don't know why, but seeing
as you seem more interested
in the matter than I,
perhaps you should take it
up with Olin Haad directly.
You can find him in a cavern
across town. After all, I
believe he is the reason you
came to visit me, is it not?
EFNISIEN
(yes)
I thought so. You see, I
received a letter telling me
to expect your arrival.
EFNISIEN
(no)
It's not? That's strange, I
received a letter telling me
to expect your arrival.
EFNISIEN
(visit)
The letter I received
mentioned that you would
come visit me to talk about
Olin Haad.
EFNISIEN
(letter)
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I'm sorry, as much as I
would like to chat with you
all day, I have other things
to do. And since my jaw
hurts like hell, I must
attend to it. Oh yes, one
last thing... if you want to
make yourself known to Olin
Haad, try giving his guards
a beating or two. If you
need a reason, do it for me,
heh heh. Now, if you'll
excuse me...”
Set flag 30475 (Flag Addon Storyline Progress) to 2.
2.4.1 Efnisien: In case of Memory Lapse
EFNISIEN
Hello again! Have you talked
to Olin Haad yet? You can
find him inside the cavern
across town.
2.5 SCENE 5 - GO TO OLIN HAADS STATION
Game designer’s note: The Player will have to cross town and enter the
cavern located on the same island as Lighthaven. Once inside, he will
have to locate the other exit in order to reach the plateau where Olin
Haad has established his base of operations.
Note: There will be several guards posted all along the path to Olin
Haad’s base, each one becoming increasingly aggressive as the Player
approaches his destination. Killing the guards that are in the cavern
and around Olin Haad’s base will increment the flag 30474 (Flag Addon
Number Of Olin Haad Guards Killed) by 1 for each guard killed.
2.6 SCENE 6 - TALK TO OLIN HAAD
Game designer’s note: When the Player attempts to talk to him, Olin Haad
will say one of two things. If the Player has killed enough of the
guards on his way there, Olin Haad will challenge him to fight against
his elite guards. If the Player hasn’t killed enough guards, then Olin
Haad will simply let him know that he doesn’t recognize the Player’s
right to address him. If this happens, the Player should go outside and
kill more guards and try talking to Olin Haad again later (see Scene
7).
OLIN HAAD
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So you're the worthless bug
my men have been talking
about. You do not look all
that dangerous to me. Are
you really special like they
say you are? I doubt it...
You don't look like the type
that will fight in exchange
for what you are seeking.
Set flag 30475 (Flag Addon Storyline Progress) to 3.
OLIN HAAD
(fight)
That is what I was told to
do, but I was duped. Don't
worry, I will not do the
same to you. It is just what
we call the big picture.
OLIN HAAD
(seeking, same)
Are you not the one sent by
the king? The New Breed of
Altheans, the ones who carry
in their blood the rage of
those who have fallen? But I
am getting ahead of myself.
I would like to see what you
are made of. What do you
say? Will you fight to get
the answers you seek?
OLIN HADD
(yes)
Wonderful! Here we go... oh,
did I mention it was to the
death? Hahaha!
OLIN HAAD
(no)
I have no time to waste on
you... guards! Dispose of
him!
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2.7 SCENE 7 INT. LIGHTHAVEN OLIN HAADS BASE
Game designer’s note: If the Player hasn’t killed at least 20 guards
before talking with Olin Haad, he will get this dialogue. Otherwise,
skip ahead to scene 8.
OLIN HAAD
I do not talk to rats. You
are fortunate that I am in a
good mood today, as I will
let you go.
Set flag 30475 (Flag Addon Storyline Progress) to 3.
2.7.1 Efnisien: In case of a little visit
EFNISIEN
By the look on your face, I
can tell that you went to
see Olin Haad and that he
refused to speak to you. I
told you before, if you wish
to get his attention, you
need to beat up some of his
guards. Not the ones around
here, mind you. He doesn't
care about those. No, you
need to get the guards in
the cave or around his
hideout.
2.8 SCENE 8 KILL OLIN HAADS ELITE GUARDS
Game designer’s note: Whether the Player accepts Olin Haad’s challenge
or not, he will be dropped into the cellar, via a trap door, where he
will have to kill at least 1 elite guard.
Note: The elite guards cannot be killed by conventional means. When the
player becomes near death, his hidden power will be unleashed, and the
guards will be torn to shreds. When this happens, Olin Haad will
transport the Player back to his chamber.
ELITE GUARDS
Wh.. what are you? Nooooooo!
Set flag 30475 (Flag Addon Storyline Progress) to 4 upon
the Elite Guard’s death.
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2.9 SCENE 9 TALK TO OLIN HAAD
Game designer’s note: Olin Haad, as much impressed as he is surprised
by the Player’s display of power, will take the Player’s letter and
then explain about the Legend of the New Breed. He will also tell the
Player that he will not cease his attacks against Lighthaven until he
receives what he is looking for, a relic that the High Priest of
Lighthaven supposedly has.
OLIN HAAD
I am pleased to see that you
have survived this little
ordeal. I had to make
certain that you are indeed
what they say you are.
OLIN HAAD
(they)
The Council of the Eight. No
one knows exactly who they
are, but it can't be good
seeing as they intervene
only in matters concerning
the Harbinger.
OLIN HAAD
(Harbinger)
The Harbinger of Death. The
god that is mentioned in the
prophecy of the Fourth
Coming.
OLIN HAAD
(prophecy)
It is said that Death will
one day plant into the world
the Seeds of Decay. Once
fully grown, these seeds
will harvest Life and shape
the land in preparation for
His arrival.
OLIN HAAD
(seeds)
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Each of these seeds will
contain the rage of the dead
races that were destroyed in
the name of pride. The
Council of the Eight
believes that you are such a
seed.
OLIN HAAD
(his)
Why, the Harbinger, of
course.
OLIN HAAD
(you, me)
You are what we call the New
Breed. In your veins flows
the blood of the elves, the
orks and the dwarves of the
past.
OLIN HAAD
(New Breed)
Interesting story, don't you
think? Now then, I believe
that I have answered all
your questions.
OLIN HAAD
(answered)
Why did I tell you all this?
The answer is quite simple
actually. I did it for
revenge. Knowledge is power,
my friend... remember that.
Now, I want you to do
something for me. Tell that
damned high priest in the
Temple of Lighthaven,
Gunthar, to give me what I
was promised or I will not
leave until all the people
of this town become part of
my staff of undead! Now, if
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you will excuse me, I have
things to do.
Set flag 30475 (Flag Addon Storyline Progress) to 5.
2.9.1 Olin Haad: In case of Memory Lapse
OLIN HAAD
I already told you... tell
the high priest to give me
what was promised or I won't
stop until the entire town
is ground to dust!
2.9.2 Efnisien: In case of a little visit
EFNISIEN
By Artherk! He really said
he wouldn't stop until we
were all turned into his
undead slaves? You really
should go see the high
priest and tell him about
all this.
3.0 CHAPTER 2: FIND THE MERCHANT THAT HAS THE RELIC
After learning about Olin Haad’s desire to acquire the relic from the
high priest, the player returns to the temple of Lighthaven to inform
the Priest of Olin Haad’s intentions. The Player is then sent to
recover the relic that the priest supposedly sold to the merchant.
3.1 SCENE 1 - TALK TO THE HIGH PRIEST OF THE TEMPLE OF LIGHTHAVEN
Game designer’s note: The High Priest explains that the relic has been
sold to a merchant. The High Priest doesn’t know where the merchant
went, but there is a guild of merchants where the Player might inquire
about the matter. The guild is located in the town of Windhowl far to
the west.
HIGH PRIEST GUNTHAR
Welcome to our blessed lord
Artherk's humble church, my
child. I have heard that you
recently met with the vile
necromancer? I hope he
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didn't corrupt your reason
with his foolish demands.
HIGH PRIEST GUNTHAR
(demands)
Yes, ever since the day he
came in our poor town, he
started to demand things
that we could not give to
him. For the most part, we
could not understand what it
was he wanted, except maybe
for this stone...
HIGH PRIEST GUNTHAR
(stone)
One day, I was cleaning the
cellar of the church when I
happened upon an old stone
that looked somewhat out of
place. I eventually sold it
to a nice merchant for a
fair price. Two days later,
the necromancer came bearing
a letter from the king that
said he was entitled to the
stone.
HIGH PRIEST GUNTHAR
(merchant)
The merchant... he was a
nice man. He came to our
church to pay homage to our
lord Artherk while he was in
town. That is when he saw
the stone... He offered me
gold coins and a ruby rod of
foreign design for it and...
\"wait\"!
HIGH PRIEST GUNTHAR
(Wait)
Now that I think about it...
the merchant asked me
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something that I found odd
at the time. He asked me if
anyone had asked for the
Heartstone before, but I
told him no, and that he was
the first. But when the
necromancer came with his
letter from the king, he
also called it the
Heartstone.
HIGH PRIEST GUNTHAR
(necromancer)
May Artherk shield me from
the influence of that vile
spawn of wickedness. Our
king, for reasons known only
to him, hired this creature
of darkness to stop a group
of cultists called the
Corrupters of Gluriurl.
Supposedly, the king
promised him the stone if he
could manage to get rid of
the cultists.
HIGH PRIEST GUNTHAR
(Corrupters of Gluriurl)
The Corrupters are believed
to be a fanatic cult that
worships a forgotten god
called Gluriurl. The king
believes that they are the
survivors of an ancient
battle that occured a
century ago... the Battle of
Emanations.
HIGH PRIEST GUNTHAR
(Battle of Emanations)
From what is written, the
Battle of Emanations was the
great battle between the
Dragons and a powerful group
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of renegade Seraphs called
the Harvesters of Life.
HIGH PRIEST GUNTHAR
(Harvesters of Life)
The Harvesters of Life
thrived on absolute
destruction. They were
nearly unstoppable and when
they tried to destroy the
island of Stoneheim, the
Dragons intervened.
HIGH PRIEST GUNTHAR
(dragons)
The Dragons, who were less
in number than their
enemies, lost nearly two
thirds of their kin. Those
Seraphs that were allied to
the Dragons perished, and
the Harvesters of Life were
completely annihilated, or
so it was thought.
HIGH PRIEST GUNTHAR
(completely)
It is only recently, after a
series of gruesome events,
that Theodore XIII
discovered that not all of
the Harvesters were
destroyed in the battle. The
survivors passed down their
arcane knowledge to others
and they eventually created
the Cult of Gluriurl.
HIGH PRIEST GUNTHAR
(Theodore XIII)
I do not know why the king
would hire a necromancer to
dispose of the cult, but I
believe the answers are
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somehow linked to this
Heartstone...
HIGH PRIEST GUNTHAR
(Heartstone)
By Artherk! What have I
done? Quickly, you must find
the merchant! Can you help
me get the stone back?
HIGH PRIEST GUNTHAR
(yes)
You will? Oh thank heavens!
If the stone is... I don't
want to think about it, I
must get it back! Now then,
what would be a good place
for you to start looking?
HIGH PRIEST GUNTHAR
(no)
Oh please! The church will
pay you for your services.
Can you help me get the
stone back?
HIGH PRIEST GUNTHAR
(Heartstone)
Yes that's it! You should
start your search in
Windhowl, far to the west.
There you will find the
merchant's guild. You can
ask them where to find the
Nomad. Please hurry and get
the stone back. Oh, and take
this, you seem to need the
gold more than I.
Set flag 30475 (Flag Addon Storyline Progress) to 6.
HIGH PRIEST GUNTHAR
(Nomad)
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That is what he calls
himself. If you ask the
merchant's guild about him,
I am sure they will
recognize the name.
3.1.1 High Priest Gunthar: In case of Memory Lapse
HIGH PRIEST GUNTHAR
Please hurry! You must find
the merchant! Go to the
merchant's guild in Windhowl
and ask them where to find
him.
3.1.2 Efnisien: In case of a little visit
EFNISIEN
So the high priest told you
to head to Windhowl? What
are you doing standing
around here then?
3.1.3 Olin Haad: In case of a little visit
OLIN HAAD
Well? Do you have the stone?
No? Then I have nothing to
discuss with you, unless of
course you wish to become an
undead...
3.2 SCENE 2 - GO TO THE MERCHANTS GUILD IN THE TOWN OF WINDHOWL
Game designer’s note: The Player travels to the town of Windhowl far to
the west on the island of Arakas. Once inside, NPCs quickly give
directions to the Merchant’s Guild. The Player must find this guild and
talk with any of its members.
3.3 SCENE 3 - TALK TO MEMBERS OF THE MERCHANTS GUILD
Game designer’s note: If the Player talks to any of the members of the
guild, they will tell him that he is looking for Nomad (who calls
himself this because he is the one who travels the most, and is almost
never present at the guild meetings, etc.) The guild leader tells the
Player that he will help him find Nomad, if the Player helps him with
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one of his own problems first. A rogue merchant has neglected to pay
his duty to the guild coffers. The Player is to find this merchant and
collect the gold, however he sees fit.
GUILD LEADER ETHAN
What? You're looking for
Nomad? What kind of trouble
has the little misfit gotten
himself into now?
GUILD LEADER ETHAN
(misfit)
Hah! Nomad is what we call a
peculiar merchant. He's very
aggressive, and not just in
his dealings with fellow
guild members, but with
clients as well... unless he
really wants something, then
he's all smiles.
GUILD LEADER ETHAN
(aggressive)
Add to that the fact that he
can spot a good bargain a
mile away, and you can
understand why he is very
unpopular amongst his fellow
merchants.
GUILD LEADER ETHAN
(bargain)
Aye, why just recently he
came across what he called a
Heartstone. He was very
excited about it too.
Knowing him, he has already
made a fortune with it.
GUILD LEADER ETHAN
(Heartstone)
Look, I would like to
continue talking with you
but I'm a very busy man. I
must attend to a problem and
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each minute I spend talking
is a minute I don't spend
fixing it. If you don't
mind...
GUILD LEADER ETHAN
(problem)
Bah! No one is to be trusted
these days it seems! Urik
the tailor master has
neglected to pay his duties
to the guild coffers and he
still receives the benefits.
GUILD LEADER ETHAN
(duties)
He says he paid double the
standard fees last month
knowing that he would have
trouble paying this month.
The problem is, the amount
counted in the coffers says
otherwise. People like him
are what give merchants a
bad name! Don't they know
they shouldn't bite the hand
that feeds them? Anyway, now
for the mercenaries...
GUILD LEADER ETHAN
(mercenaries)
Hey! You're a mercenary,
aren't you? Would you do
this small task for me? I
will pay you and I can even
help you find the Nomad. I'm
a merchant after all, I know
people.
GUILD LEADER ETHAN
(task)
I already told you who this
is about in my ramblings.
Urik the tailor master
hasn't paid his duties this
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month. I need you to pay him
a visit and recover the
money he owes the guild.
Look around town and I'm
sure you will find him
hiding in his shop.
Set flag 30475 (Flag Addon Storyline Progress) to 7.
3.3.1 Guild Leader Ethan: In case of Memory Lapse
GUILD LEADER ETHAN
Well? Have you talked to
Urik yet? Hurry up then...
time is money you know!
3.4 SCENE 4 - TALK TO AND KILL THE ROGUE MERCHANT
Game designer’s note: Here the Player will meet with the arrogant Urik.
At the end of the conversation Urik will summon thieves to his help.
Once he succeeds in defeating the thieves, the Player recovers a set of
mysterious keys and the gold that is due to the guild, and returns to
see the guild leader.
URIK
What? You were hired by
Ethan to collect my duties?
Are you mad? I've already
told him that I paid double
the fees last month... now
get out of here, simpleton!
URIK
(simpleton)
Yes, simpleton. Have you
ever seen your face in a
mirror? You adventurers
disgust me as much as your
average beggar! End of
conversation. I will not
discuss this with you any
longer.
URIK
(discuss)
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You want to bargain with me?
Are you deaf? Hey... what
was that? Bah, probably just
another beggar. Filthy
things, all of them! Anyway,
like I was about to say,
bargaining with you would be
like sharing a bone with a
dog and I won't fall to that
level!
URIK
(bargain)
Enough of this! Men, get
him!
Game designer’s note: At this point, Urik summons 3 thieves to attack
the Player. Once the Player has dealt with the merchant’s hired help,
Urik will be much more cooperative. Killing at least one of the thieves
will set the flag 30475 (Flag Addon Storyline Progress) to 8.
URIK
Alright, alright! Take the
money... Now get out of
here!
Set flag 30475 (Flag Addon Storyline Progress) to 9.
3.5 SCENE 5 - TALK TO THE MERCHANTS GUILD LEADER
Game designer’s note: After helping the guild, the Player will receive
his reward and the guild leader will reveal to him that he had the keys
to Nomad’s house stolen from Urik’s shop. The Player must now enter and
search the house for some kind of clue as to Nomad’s whereabouts. Some
message addressed to Nomad by the druids to the northeast could put the
Player on the right track.
Sidenote: If the Player doesn’t have enough money (if he spent it all,
for instance), then the flag 30475 (Flag Addon Storyline Progress) is
set to 10 and the Player will have to pay double the money to the guild
leader. Once he has paid his dept, the flag is set to 11 and he may
continue the storyline.
GUILD LEADER ETHAN
I heard about how you dealt
with Urik... nice work. Now
then, let's see the money.
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GUILD LEADER ETHAN
(Money)
Give me that money so I can
put it somewhere safe. Now,
about Nomad...
Set flag 30475 (Flag Addon Storyline Progress) to 11.
GUILD LEADER ETHAN
(Nomad)
Yes, I am coming to that.
But first, I must be honest
with you... I wasn't really
rambling about Urik before.
I was counting on the fact
that you would take this job
and teach him a lesson.
GUILD LEADER ETHAN
(lesson)
Oh don't worry, he really
did owe me the money. You
see, Urik is a friend of
Nomad's and I suspect they
are working together for
someone else.
GUILD LEADER ETHAN
(suspect)
I was about to investigate
myself before you came
along. The other day, I
overheard Urik talking to
Nomad about the Obsidian
Conclave or something like
that.
GUILD LEADER ETHAN
(Obsidian Conclave)
I don't know what it is, but
from the sound of it, I can
tell you right now it
doesn't feel right. That's
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why I decided to help you
find Nomad.
GUILD LEADER ETHAN
(help)
I set an associate of mine
on your tail while you paid
your visit to Urik earlier.
While you had him
distracted, I had my
associate steal a set of
keys from behind Urik's
counter.
GUILD LEADER ETHAN
(keys)
I believe that one of these
keys will open the door to
Nomad's house. Here you go,
they're all yours.
Set flag 30475 (Flag Addon Storyline Progress) to 12.
3.5.1 Guild Leader Ethan: In case of Memory Lapse
GUILD LEADER ETHAN
Did you find the house yet?
I told you, it's somewhere
in the south part of town.
3.6 SCENE 6 - GO TO NOMADS HOUSE AND FIND THE MESSAGE
Game designer’s note: Nomad lives in a 3-story house, which must be
searched from top to bottom for the Player to discover the message.
Considering the house is rather large, Nomad must be either a very
successful merchant, or he is part of a larger organization (The
Obsidian Conclave). After reading the message, the Player will know to
go visit the druid camp in the northeast part of Arakas. Receiving the
message also sets the flag 30475 (Flag Addon Storyline Progress) to 13.
The letter
Dear Nomad,
We have finally found the accursed crypt that you have been seeking all those years.
Last week I’ve sent a team to retrieve the relic that you have asked, but they never
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returned. I told Urik about it and he forced me to send another team, which only one of
my man returned with his arms gnawed off! I’m calling this whole thing off. You may
do as you like, but I’m not sending anyone else in this god forbidden place! I’ll wait at
the druid camp in the northeast part of Arakas for ten days. If for any reason I hear
that you bring Urik with you or you don’t meet me there, I’m gone.
Owain
3.7 SCENE 7 - GO TO THE DRUID CAMP ON NORTHEAST ARAKAS
Game designer’s note: Traveling to the druid camp will take the Player
across the entire island and will allow him to discover the land he
inhabits. Once in the camp, the druids will ask for his help in
defending their camp against an invasion of recent settlers.
GREAT DRUID
*Cough* *cough*... May the
tranquility of the
whispering leaves fill your
soul. Are you the Traveler
sent by the Winds to help us
get rid *cough*... of this
foul odour?
GREAT DRUID
(yes)
You truly are a blessing!
*Cough* *cough*... forgive
me, I mustn't get excited in
my state.
GREAT DRUID
(no)
There must be a mistake
*cough* *cough*... I must
keep hoping the Traveler
will come to us soon...
GREAT DRUID
(Traveler)
It is written in our Ogham
that a Traveler from the
Tears of the Past will be
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sent by the Winds to cleanse
the Land of its Wounds. To
this Traveler, the power of
Balance will be given.
GREAT DRUID
(wounds)
The land is screaming, my
friend... *cough* it is
suffering from something
related to this odour.
GREAT DRUID
(state, odour)
*Cough* *cough*... *sigh*
Don't you smell it? Our
Great Father is diseased and
there isn't much I can do,
as I don't have much time
myself. Like our tree, I've
been poisoned so that I
don't offer any resistance.
GREAT DRUID
(resistance)
Please, I implore you,
Traveler sent by the Winds,
help us! *Cough* *cough*...
This all happened because of
a man who calls himself
Nomad!
GREAT DRUID
(Nomad)
He came with his minions and
he asked for the location of
a crypt. *Cough*... we
didn't know what he was
talking about and so we
couldn't answer his
questions. As a reward, he
cursed our Great Father with
this plague. If only I had
my staff, *cough* I could
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reverse the harm that he's
done...
GREAT DRUID
(staff)
My staff is an ancient relic
that was created by the
Great Druid Solinae the
Eternal Child. *Cough*
*cough*... It was created
from the heart of the great
tree whose seeds gave birth
to our Great Father,
centuries ago.
Unfortunately, this Nomad
saw the potential and he
ordered his commander to
take it from me.
GREAT DRUID
(commander)
In my weakened state,
*cough* *cough*... I
couldn't stop him. They've
set up a camp southeast from
here, near the water.
Please! You must return my
staff to me! *Cough*
*cough*...
Set flag 30475 (Flag Addon Storyline Progress) to 14.
3.7.1 Great druid: In case of Memory Lapse
GREAT DRUID
Did you get my staff back?
*cough*... Remember, the
enemy camp is southeast near
the water. Please hurry
*cough*... before it's too
late.
3.8 SCENE 8 - KILL EVIL CREATURES
Game designer’s note: The evil creatures live in a camp nearby and they
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have stolen the relic called Solinae’s Staff, which prevents the druids
from defending themselves. The player must defeat the commander to get
the staff. Killing the leader sets the flag 30475 (Flag Addon Storyline
Progress) to 15.
3.9 SCENE 9 - RETURN THE STAFF TO THE DRUID CAMP ON NORTHEAST ARAKAS
Game designer’s note: Once the staff returned to the druids, the great
druid will heal the tree and will tell the Player where to find the
Nomad. Hot on Nomad’s trail, the Player is sent to the west, where a
lone gypsy is known to reside and where the merchant was also sent to
gather the missing pieces of his puzzle.
GREAT DRUID
*Cough*... Your arrival is
as warm as a summer day
sunrise! I can feel
Solinae's staff in your
possession. I must thank you
for this great service. The
druids of Arakas will
forever be in your debt.
Now, about this Nomad...
GREAT DRUID
(Nomad)
He said that he was from a
cult of some kind. He cursed
our Great Tree while praying
to some god he called
Gluriurl. This crypt he was
looking for was supposedly a
temple to this god...
*cough* *cough*.
GREAT DRUID
(crypt)
Yes, now it's coming back to
me. He said something about
the way to the temple being
near a small gypsy
settlement somewhat far west
from here. Perhaps that
would be a good place for
you to search *cough*! Take
this... May it protect you
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as it has protected me. Now,
please forgive me, but I
must rest now...
Set flag 30475 (Flag Addon Storyline Progress) to 16.
3.9.1 Great druid: In case of Memory Lapse
GREAT DRUID
I must thank you once again
for your help, Traveler sent
by the Winds. Remember, the
one you were seeking earlier
probably went west, near the
gypsy settlement. You should
hurry if you wish to catch
up to him.
4.0 CHAPTER 3: THE TEMPLE OF GLURIURL
After learning about the gypsy, the Player travels westward in the
hopes that he will meet up with Nomad. Once there, he discovers that
Nomad has already left and is headed to a lost temple dedicated to the
god of corruption, Gluriurl. The Player then sets forth for the temple
after being told by the gypsy that the key that he holds (the key that
was given to him by the High Priest of Lighthaven) will grant him
access to the inner sanctum.
4.1 SCENE 1 - GO TO THE GYPSYS WAGON
Game designer’s note: The Player makes his way to the gypsy’s wagon,
located west of the druid camp.
4.2 SCENE 2 - TALK TO THE GYPSY
Game designer’s note: For some reason, the gypsy already knows who the
Player is. She will ask him a series of questions about things he has
done in the past to judge his character. The test cannot be failed, but
it can alter the character’s Karma. Once this is done, she sends him to
the temple of the god of corruption, Gluriurl.
GYPSY
Well met, Traveler sent by
the winds!
GYPSY
(Traveler)
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You seem surprised that I
know about that... the
answer is simple. I am a
seer.
GYPSY
(seer)
I can see images in my
dreams that are beyond
understanding. For instance,
I had a vision yesterday,
and you were in it. You were
searching for someone
named... Nomad I believe.
GYPSY
(Nomad)
I can help you find him, but
first I must attune myself
with your aura. Let's see
now... did the one called
Olin Haad tell you about the
New Breed, yes or no?
GYPSY
(Yes)
I see... and did you believe
him when he said that you
were a Harvester of Life?
GYPSY
(No)
You lie, but that is of no
consequence to me. Did you
believe him when he said
that you were a Harvester of
Life?
GYPSY
(Yes)
I see... There is a legend
that says, 'From the ashes
of the noble races, a new
race of beings shall arise.
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To them, the power of
Balance shall be given.' Are
you a Harvester of Life or a
Giver of Life, New Breed?
GYPSY
(No)
I see... there might be hope
for you after all. There is
a legend that says, 'From
the ashes of the noble
races, a new race of beings
shall arise. To them, the
power of Balance shall be
given.' Are you a Harvester
of Life or a Giver of Life,
New Breed?
GYPSY
(Giver of Life)
I see... I have found the
one you are searching for.
He is in the ancient temple
of a dead god called
Gluriurl. The temple is
located on an island that
was separated from the
mainland by a large body of
water during the god's
downfall. To reach this
island, you must travel
through a cave that lies
north of here.
Set flag 30475 (Flag Addon Storyline Progress) to 17.
GYPSY
(Harvester of Life)
I see... I have found the
one you are searching for.
He is in the ancient temple
of a dead god called
Gluriurl. The temple is
located on an island that
was separated from the
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mainland by a large body of
water during the god's
downfall. To reach this
island, you must travel
through a cave that lies
north of here.
Set flag 30475 (Flag Addon Storyline Progress) to 17.
4.2.1 Gypsy: In case of Memory Lapse
GYPSY
To reach the temple, you
must go through the cave
that lies north of here. In
that temple will you find
the one you seek.
4.3 SCENE 3 - GO TO THE TEMPLE OF GLURIURL, THE GOD OF CORRUPTION
Game designer’s note: The temple of Gluriurl is located on an island
that was separated from the mainland by a large body of water during
the god of corruption’s downfall. To reach this island, the Player must
walk through a treacherous underground tunnel. Once he reaches the
island, a short hike takes him to the gates of the ancient temple,
which open before him when he brandishes the mystical key.
5.0 CHAPTER 4: (LEVEL DESIGN) AT THE HEART OF CORRUPTION
Once the Player has entered the temple of Gluriurl, he will need to
complete the two trials inside. After this is done and once the Player
claims the Dark Stone for himself, the gypsy will project her voice
into his head and tell him to come see her for she has something very
important to tell him.
5.1 SCENE 1 - (LEVEL DESIGN) COMPLETE THE TRIAL OF SUFFERING
Game designer’s note: The Player must complete the trial of Suffering
to retrieve the blood of some creatures, that will be used to corrupt
the heart found in the trial of Defilement.
5.2 SCENE 2 - (LEVEL DESIGN) COMPLETE THE TRIAL OF DEFILEMENT
Game designer’s note: The Player must complete the trial of Defilement
to retrieve a heart of some kind by defiling a grave.
5.3 SCENE 3 - (LEVEL DESIGN) CORRUPT THE HEART WITH THE BLOOD
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Game designer’s note: The Player must step to the altar in the
antechamber of the temple and use the blood found in the trail of
Suffering on the heart found in the trial of Defilement to corrupt it.
Once this is done, the Player steps through the portal located behind
the altar to enter the inner sanctum.
5.4 SCENE 4 -(LEVEL DESIGN) EXCHANGE THE HEART FOR THE DARK STONE
Game designer’s note: With the corrupted heart in hand, the Player can
now exchange it for the Dark Stone in the rib cage. Once he receives
the Dark Stone, the gypsy sends a message using her mental powers to
the Player, telling him to come see her urgently. At this point, the
Player’s flag 30475 (Flag Addon Storyline Progress) is set to 18.
Note: The Player may attempt to retrieve the Dark Stone even without
the corrupted heart in his hands, but he will suffer the same fate as
the merchant beside the ribcage.
T4C Add-On Episode 2
6.0 CHAPTER 1: RETURN TO OLIN HAAD
The gypsy tells the Player about a vision she had about the Harbinger
and his next coming. The Player then goes to Olin Haad to bring him
back the Dark Stone to make him stop his attacks on Lighthaven.
6.1 SCENE 1: TALK TO THE GYPSY
Game designer’s note: The Player returns to the gypsy, where she tells
him about the vision she had of the Harbinger and his next Coming. She
also tells him about the relation between the New Breed and the
Harbinger.
GYPSY
I see that you have found
the temple... I can feel the
presence of a Darkheart on
you.
GYPSY
(Darkheart)
I can understand your
confusion. A Darkheart is a
very powerful relic that is
known in many legends
throughout countless ages.
These stones are usually
associated with curses and
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maledictions. I first
learned about it in one of
my dreams.
GYPSY
(dreams)
The dream is always the
same... a decaying corpse
stands in front of me,
talking about this stone,
and no matter how hard I
try, I cannot understand it.
I believe the dream is
trying to tell me that the
Darkheart is somehow related
to a greater plan.
GYPSY
(decaying corpse)
I can never see it very
well, but from what I
remember when I wake from
the dream, the corpse
reminds me of the god of
Death, the Harbinger. But
why would the god of Death
speak to me? No, I do not
believe it is him.
GYPSY
(plan)
In the dream, I saw hundreds
of Darkheart stones falling
from the sky like rain,
entering the soil like seeds
and blossoming into great
heroes of ancient times. At
the end of the dream, the
decaying corpse says that
for each seed that blossoms,
a thousand lives will be
sacrificed.
GYPSY
(sacrificed)
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I am having trouble
understanding it all. One
thing is certain though, you
must bring this stone to the
temple of Artherk in
Lighthaven. That is one of
the few places I know where
you can leave the stone for
safekeeping. Before you
leave however, I have
something I would like to
give you...
GYPSY
(something)
I have three magical objects
which might be of interest
to you, but you may only
take one. I have an Amulet
of Regeneration which
increases your health over
time, an Amulet of Renewal
which increases your mana
over time and Trueshot's
Quiver which increases
accuracy with the bow. Which
will you choose?
GYPSY
(Amulet of Regeneration, Amulet
of Renewal, Trueshot’s Quiver)
A wise choice. The other two
objects will go to other
adventurers in need, rest
assured. Now, you should
hurry and go to the
Lighthaven temple before
anything happens to you and
you lose the stone.
Set flag 30475 (Flag Addon Storyline Progress) to 19.
6.1.1 Gypsy: In case of Memory Lapse
GYPSY
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You must hurry! Bring the
stone to the temple in
Lighthaven before anything
happens to it!
6.2 SCENE 2: RETURN TO THE TEMPLE OF LIGHTHAVEN
Game designer’s note: The Player returns to the temple of Lighthaven to
show the High Priest that he has brought back the relic that was sold
to the merchant. The High Priest is nowhere to be found however, and
when the Player talks to the priests of the temple (after reading a
note on door leading to the high priest’s study, which sets ), they
tell him that he was called to a meeting of some sort.
The note
%Player_Name%,
I apologize for not being there to meet you, but I had urgent matters to attend to. If
you wish to know where to find me, talk to the priests in the temple.
BROTHER KIRAN
Welcome back, PlayerName.
Were you here to see the
High Priest?
BROTHER KIRAN
(yes)
I'm afraid you have arrived
before him then. You see,
right after your last
meeting with him, Father
Gunthar called a meeting of
his own with the head of our
order. It seems he had some
important things to discuss
with him.
BROTHER KIRAN
(no)
Oh... well what can I do for
you then?
PRIEST
(important things)
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I don't know what it's
about. All he told me was
that he was going to the
town hall for his meeting
and that if you were to
arrive before he did, to
send you to him.
Set flag 30475 (Flag Addon Storyline Progress) to 21.
PRIEST
(town hall)
It's the big building at the
end of the street southeast
of here. If you're not sure,
look for Kirlor Dhul.
6.2.1 Priest: In case of Memory Lapse
PRIEST
Have you been to the town
hall yet? It's the big
building at the end of the
street southeast of here.
6.2.2 Priest: In case of a little visit
PRIEST
Welcome to the temple,
friend. You may take refuge
here if you like in these
troubled times.
6.3 SCENE 3: FIND THE HIGH PRIEST
Game designer’s note: The Player must locate the High Priest. A woman
who will be standing at the place where the priest was supposed to be
will tell the player about the abduction of the high priest. A brigand
who goes by the name of Gorlok Bloodaxe abducted the high priest just
after his meeting with the Grand Priest. He wants to get the stone for
his master Olin Haad and he believes that by torturing the priest he
will get what he wants.
AMELIA
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Please don't kill me! I
didn't see anything!
AMELIA
(kill)
No I swear! I was just
passing by and I didn't...
Huh? You're not with them?
Oh thank god!
AMELIA
(them)
There were at least six of
them and they attacked the
High Priest. Before he even
had a chance to react, he
was taken away by the
brigands. I think I saw
where they went.
AMELIA
(brigands)
I think they work for the
necromancer because the
guards didn't do anything to
stop them... Oh please! You
must do something! The
townspeople don't dare
oppose them.
AMELIA
(where)
They took the west bridge
out of town... I think they
went southwest after that,
but I can't be sure.
Set flag 30475 (Flag Addon Storyline Progress) to 22.
6.3.1 Amelia: In case of Memory Lapse
AMELIA
Have you found the High
Priest yet? You must hurry
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and help him! I think I saw
his captors heading
southwest of the west bridge
out of town.
6.3.2 Amelia: In case of a little visit
AMELIA
I heard about what you did
for the High Priest... that
was very brave of you.
6.4 SCENE 4: KILL GORLOK BLOODAXE AND HIS GOONS
Game designer’s note: The player must enter the camp and fight Gorlok’s
men. Once he had beaten half a dozen, Gorlok will get out of his tent
and attack the player. The player will find on his corpse magical
trinkets and a Rune of Disruption that will dispel the enchantment on
the high priest. The priest will be summoned in front of the tent and
will thank him for his rescue. He will also tell the player to bring
the stone to Olin Haad himself, and then to meet him back at the
temple.
HIGH PRIEST GUNTHAR
By our divine Artherk, that
was close! You saved my
life, PlayerName! Now then,
were you successful in
retrieving the stone?
HIGH PRIEST GUNTHAR
(yes)
Artherk be praised! You must
hurry and bring it to Olin
Haad then. I will return to
the temple and wait for you
there.
Set flag 30475 (Flag Addon Storyline Progress) to 23.
HIGH PRIEST GUNTHAR
(no)
Well what are you doing here
then? Please! You must
retrieve the stone before
all is lost!
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6.5 SCENE 5: BRING THE DARK STONE TO OLIN HAAD
Game designer’s note: The Player now returns the Dark Stone to Olin
Haad, thinking it is what the necromancer was after. Olin Haad declines
saying he has no use for the object and that what he is truly looking
for lies in Lighthaven still. He will teleport the player outside his
room with guards that will attack him on sight.
OLIN HAAD
Well well, the prodigal
child returns. I trust you
enjoyed your visit to the
temple of Corruption? I
learned that you met with an
associate of mine... a man
that went by the name of
Nomad.
OLIN HAAD
(Nomad)
The fool thought the
Heartstone to be a mere
piece of rock, while it is
much more than that... Huh?
What is that you carry? A
Darkstone? This is not what
I am looking for. This stone
has no value to me
whatsoever.
OLIN HAAD
(Darkstone)
Oh, I understand now. The
priest sent you here to hurt
me with that, did he? Hah!
Go tell your priest that I
will take his miserable life
if he still insists on
denying me the Heartstone.
OLIN HAAD
(Heartstone)
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You do not know what the
Heartstone is? You should
ask your high priest, as he
knows more about it that
anyone else. But beware,
even though he is a priest
of Artherk, he schemes and
lies more than Ogrimar
himself.
OLIN HAAD
(lies)
Enough of this... guards!
Dispose of him and send his
remains to the priest! Maybe
that will change his mind.
Set flag 30475 (Flag Addon Storyline Progress) to 24.
6.5.1 Olin Haad: In case of Memory Lapse
OLIN HAAD
So, you survived my
guards... Begone now, you
insect! Tell your priest
that I will take his
miserable life if he
continues to deny me the
Heartstone!
6.6 SCENE 6: TALK TO THE HIGH PRIEST OF LIGHTHAVEN
Game designer’s note: The Player, confused, returns to the High Priest
of Lighthaven and tells him the dealings he had with Olin Haad. The
High Priest tells the Player to go see the Nameless Bard on the island
of Raven’s Dust, and that one of his friend, Tarnian, a ranger that is
fighting to liberate Lighthaven, will help finding him.
HIGH PRIEST GUNTHAR
You've returned at last! Why
the strange look upon your
face?
HIGH PRIEST GUNTHAR
(look)
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Ahh... I see. So Olin Haad
told you about the
Heartstone. I know I
shouldn't have kept it from
you but I wasn't sure if you
would've helped me
otherwise.
HIGH PRIEST GUNTHAR
(kept)
Alright then... the
Heartstone is the heart of
an ancient god named Lothar
the Just. He was the god of
Justice and the brother of
our revered Artherk. It is
written that millenia ago, a
god named Gluriurl broke the
Compact, which prompted a
war between the gods.
HIGH PRIEST GUNTHAR
(gods)
Gluriurl, who understood the
potential of the ancient
race, made contact with an
elven king, Makrsh P'Tangh,
to whom he promised untold
riches and power in exchange
for a service.
HIGH PRIEST GUNTHAR
(service)
The elven king was to erect
a monument to our dear
Artherk and lure him into
its center, where a powerful
ritual was taking place.
Thousands of Elves died in
the ceremony. After the
ritual was complete,
Artherk's essence was bound
into a physical body.
HIGH PRIEST GUNTHAR
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(physical body)
In this state, the god was
vulnerable and thus, could
be killed. Gluriurl, in the
body of Makrsh P'Tangh,
attacked Artherk with all
his might. Just before the
evil god absorbed Artherk's
essence into his own, Lothar
intervened and defeated
Gluriurl, sacrificing
himself in the process.
HIGH PRIEST GUNTHAR
(sacrificing)
Not much else is known about
the Celestial War. However,
other records indicate that
when Lothar sacrificed his
own life, it created a force
strong enough to bind the
essence of Gluriurl into his
own Heart.
HIGH PRIEST GUNTHAR
(bind)
It is believed that in the
Heartstone lie the last
remnants of the dead god. If
the seal was to be broken,
Gluriurl would return to
life again! Do you remember
when I told you about the
Battle of Emanations? That
was the last battle that
occured because of this
seal.
HIGH PRIEST GUNTHAR
(seal)
Recently, the stone has
started to throb with
energy. I don't know what
Olin Haad's true intentions
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are, but something must be
done to prevent Gluriurl
from coming back to life. If
he were to live again, the
world would suffer greatly
from his thirst for
vengeance.
HIGH PRIEST GUNTHAR
(true intentions)
That's why I want you to
meet with someone, a strange
fellow who is known as the
Nameless Bard... I am
prohibited from telling you
more about it. You should
talk to Tarnian. He is a
good friend and he fights to
free Lighthaven from Olin
Haad's clutches. Look for
him in the outskirts of
town, possibly near the
cavern.
Set flag 30475 (Flag Addon Storyline Progress) to 25.
6.6.1 High Priest Gunthar: In case of Memory Lapse
HIGH PRIEST GUNTHAR
You should meet with
Tarnian. He fights for
Lighthaven and I'm sure he
will be able to help you.
Look for him in the
outskirts of town, possibly
near the cavern.
6.6.2 High Priest Gunthar: In case of a little visit
HIGH PRIEST GUNTHAR
I have been very busy trying
to figure out what to do
about this Olin Haad
matter... I'm afraid I can't
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offer any help to you right
now.
7.0 CHAPTER 2: THE NAMELESS BARD
The High Priest sends the Player on a quest to find the Nameless Bard,
the only Atrocity to have kept some of his mental faculties, only to
recall and warn others of the destruction the dwarves suffered at the
hands of the Harbinger. The Player is sent to a ranger near Lighthaven,
which the High Priest knows, that might be able to answer about the
Darkstone and his mission. The ranger will give him a Rune tablet that
will grab the attention of a hermit that can provide the means to reach
the island of Raven’s Dust, where the Nameless Bard can be found. Once
the Player has reached Raven’s Dust and has met the Nameless Bard, he
will need to perform some kind of physical riddle for the Nameless
Bard, after which the Player is told the story of Makrsh P’Tangh and
his relation to Ogrimar.
7.1 SCENE 1: FIGHT AGAINST BRIGANDS
Game designer’s note: The player will have to fight in a battle between
brigands and rangers in order to meet with Tarnian. He will have to
isolate him in order to speak to him.
7.2 SCENE 2: TALK TO THE RANGER THAT THE HIGH PRIEST KNOWS
Game designer’s note: Once the player succeeds to isolate Tarnian of
Olin Haad’s guards. The warrior will speak to him.
TARNIAN WOLFMANE
Well met, friend! Are you
the one that Gunthar sent to
me?
TARNIAN WOLFMANE
(yes)
I'm pleased to make your
acquaintance then. I see
that you have found the
Darkstone.
TARNIAN WOLFMANE
(no)
I must be mistaken then.
Good day to you.
TARNIAN WOLFMANE
(Darkstone)
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Gunthar told me he sold the
stone to some merchant by
mistake. That was before he
knew of the stone's worth.
TARNIAN WOLFMANE
(worth)
I'm not talking about it's
worth in gold. The stone is
a representation of the
heart of Gluriurl. It is the
key to entering another
temple, where you will find
the skull of the dead god.
TARNIAN WOLFMANE
(Gluriurl)
All I know on the subject is
what Gunthar told me, which
I am sure is what he told
you.
TARNIAN WOLFMANE
(skull)
We need the skull in order
to discover the one who's
hiding behind the curtain of
blood. I'm not interested in
legends and the rising of an
ancient god, but rather in
the one responsible for the
recent killings.
TARNIAN WOLFMANE
(one)
The one I'm after killed my
only son... Gunthar believes
that the one responsible for
the murders is connected to
Olin Haad.
TARNIAN WOLFMANE
(son)
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The bastard took my son and
sacrificed him in a ritual!
I swear, when I find him, he
will pay with his life! I
will scatter his entrails to
the four corners of the
world!
TARNIAN WOLFMANE
(murders)
People have started
disappearing recently only
to be found days later,
dismembered and lying in a
pentagram of some sort.
Gunthar believes that the
one responsible for these
gruesome murders is the same
insane fanatic that wants to
revive Gluriurl.
TARNIAN WOLFMANE
(fanatic)
That's why we need your
help. I must remain here to
defend the town so you must
get the skull yourself. If
Gunthar believes in you,
then I will do the same.
TARNIAN WOLFMANE
(believes)
Here, take this. To reach
the Nameless Bard, you will
need to travel to Raven's
Dust. This stone tablet is
the key to reaching Raven's
Dust without Olin Haad
knowing about it.
Set flag 30475 (Flag Addon Storyline Progress) to 26.
TARNIAN WOLFMANE
(Raven’s Dust)
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Antonian the hermit can
teach you how to use it. To
get to his house, take the
northwest bridge out of town
and get on the road to
Windhowl. At the first
intersection, go southwest.
Shortly after, you will
cross a bridge. After the
bridge, the road will turn
north. Once you get to the
intersection where it
branches off northeast and
south, just keep going
northwest and pass between
some mountains to find his
cottage.
7.2.1 Tarnian Wolfmane: In case of Memory Lapse
TARNIAN WOLFMANE
Have you found Antonian yet?
Just take the road to
Windhowl. After the road
goes north for awhile, it
will turn west again and you
will come to an intersection
going northeast and south.
From that point, just keep
going northwest and pass
between some mountains to
find his cottage.
7.2.2 Tarnian Wolfmane: In case of a little visit
TARNIAN WOLFMANE
I know you will fight this
thing through to the end. I
can only pray that you will
prove stronger than your
foes in the end.
7.3 SCENE 3: TALK TO THE HERMIT
Game designer’s note: The Player travels to the hermit’s cottage to ask
him if he knows a way to travel to Raven’s Dust. The hermit will tell
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him that he is a scholar of sorts, and he has been studying very
ancient means of travel, and that there have been certain stone
formations that have surfaced recently. These stones are somehow linked
to each other and were used in old times to travel between places in
the blink of an eye.
The hermit will teach the Player to use the stone tablet that Tarnian
gave him. The Player must find all five index stones around Arakas and
activate them in order to be able to use the stone tablet to travel to
Raven’s Dust. The hermit will give directions to these stones to help
the player find them.
HERMIT ANTONIAN
Hello young one. What brings
you to see an old hermit
such as myself? Oh! You have
a Runed Stone Tablet! Tell
me, did Tarnian Wolfmane
give this to you?
HERMIT ANTONIAN
(yes)
Ahh, that trusting fool, so
he gave you the Runed Stone
Tablet and sent you to me.
Sometimes I wonder if
there's anything at all in
that little head of his.
HERMIT ANTONIAN
(no)
Ahh... well then what is it
you wanted?
HERMIT ANTONIAN
(Runed Stone Tablet)
Oh it's quite remarkable! My
latest project, it's a
device that can be used to
travel long distances in the
blink of an eye!
HERMIT ANTONIAN
(blink)
That fast yes! Very exciting
isn't it? You see, the high
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priest of Lighthaven
recently asked me to look
into matters concerning
magical transportation. It
seems this tablet is the
answer to the high priest's
prayers.
HERMIT ANTONIAN
(prayers)
Well, the stone's magic is
so ancient that it predates
even the oldest of races,
making it impossible for any
other magic, including Olin
Haad's, to detect its use.
HERMIT ANTONIAN
(ancients)
From what I can tell by the
engravings, the tablet acts
as a kind of focus. When the
bearer of the tablet places
it on a nexus index, the
tablet's rune that matches
that of the nexus stone
beside it will start to
glow. I believe that if you
activate enough of these
runes, you will be able to
travel to Raven's Dust.
HERMIT ANTONIAN
(nexus index)
Beside each nexus stone is
an index on which you must
place the tablet. There are
many of these stones
scattered throughout the
islands. Fortunately for
you, I have already
discovered the location of
several of them here on
Arakas. Seeing as you need
it more than I do, I will
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let you keep the tablet for
yourself.
HERMIT ANTONIAN
(location)
I had originally sent
Tarnian to activate the
nexus stones, but I guess he
got caught up in that
crusade of his. I can give
you directions to the stones
to help you out. Oh I almost
forgot, you can use the
tablet at any time to come
back here. When I discovered
that, I had this cottage
built so I could better
study the tablet's behavior.
You can use this knowledge
to your advantage when
activating the nexus stones.
HERMIT ANTONIAN
(directions)
Now where did I put those
charts? Please excuse me a
moment, I seem to have
misplaced them...
Set flag 30475 (Flag Addon Storyline Progress) to 27.
7.4 SCENE 4: TRAVEL ALL AROUND THE ISLAND TO ACTIVATE THE STANDING STONES
Game designer’s note: The Player must now talk to the hermit again to
get directions to the nexus stones. There are 5 in all on Arakas and
Antonian gives directions to each of them in turn. When the Player has
found one, the hermit will give directions to the next, and so on,
until the fifth stone is found, the Player must return to Antonian for
further directions on where to go and who to talk to on Raven’s Dust.
HERMIT ANTONIAN
Oh, it's you again. Are you
here for some directions to
a nexus stone?
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7.4.1 Hermit Antonian: If the Player has not yet found the first Nexus Index
HERMIT ANTONIAN
Travel north and search the
river until you find a
bridge across, onto a small
island. There is a nexus
stone on that island.
7.4.2 Hermit Antonian: If the Player has not yet found the second Nexus Index
HERMIT ANTONIAN
Take the road south and head
southwest at the first fork.
Shortly after the road turns
west, you will come to
another fork. Go north and
then northwest across the
bridge after that. As soon
as you cross the bridge,
head straight north and you
will come upon another nexus
stone.
7.4.3 Hermit Antonian: If the Player has not yet found the third Nexus Index
HERMIT ANTONIAN
Take the road south and head
southwest at the first fork.
Shortly after the road turns
west, you will come to
another fork. Take the
southwest road until you
cross a bridge, then head
straight south into the
valley to find another nexus
stone.
7.4.4 Hermit Antonian: If the Player has not yet found the fourth Nexus Index
HERMIT ANTONIAN
Take the road south and head
southwest at the first fork.
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Shortly after the road turns
west, you will come to
another fork. Go north and
then northwest across the
bridge after that. As soon
as you cross the bridge,
follow the river west until
its end where it meets the
ocean. You should find a
nexus stone beside the shore
there.
7.4.5 Hermit Antonian: If the Player has not yet found the fifth Nexus Index
HERMIT ANTONIAN
I don't have any specific
directions for this nexus
stone, but I will tell you
that it is located on the
southernmost point on this
island. With that, you
should be able to find it on
your own.
7.4.6 Hermit Antonian: When all the Nexus Indexes have been found
HERMIT ANTONIAN
It looks like you've found
all the nexus stones that I
know of. If you use the
Runed Stone Tablet now, you
should be able to travel to
Raven's Dust without any
complications. Once you get
there, you should head to
Silversky. Aquinos, a friend
of mine, is a scholar at the
temple there. He knows where
to find the one you're
looking for.
Set flag 30475 (Flag Addon Storyline Progress) to 28.
HERMIT ANTONIAN
(scholar)
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He's a zoologist that
studies creatures that
manifest some degree of
intelligence. One day, he
heard about this creature
that could speak and he
sought it out. He is now one
of a few people who know
where to find the Nameless
Bard.
HERMIT ANTONIAN
(one)
While you were away looking
for nexus stones, I received
a message from the High
Priest saying you were
looking for the Nameless
Bard. Unfortunately, I have
no way of knowing where you
will end up once you get to
Raven's Dust. However, I can
tell you that Silversky is
on the southeastern part of
the island. Maybe that will
be enough for you to find
it.
7.4.7 Hermit Antonian: In case of Memory Lapse
HERMIT ANTONIAN
Have you talked to Aquinos
yet? Use the tablet to
travel to Raven's Dust and
then travel to the temple in
Silversky to find him. He
will be able to tell you
more on this Nameless Bard.
7.4.8 Hermit Antonian: In case of a little visit
HERMIT ANTONIAN
I have done everything I can
to help you... the rest is
up to you.
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7.5 SCENE 5: TALK TO THE SCHOLAR OF SILVERSKY
Game designer’s note: The Player travels to the city of Silversky to
find Aquinos who will be in the temple there. After a brief
conversation about recent events and the troubles plaguing Lighthaven,
the High Priest agrees to reveal the location of the Nameless Bard.
SCHOLAR AQUINOS
Hail traveler! I received
word from Antonian so I was
expecting your visit.
SCHOLAR AQUINOS
(visit)
The message said you were
looking for the Nameless
Bard... I'm still not sure
how comfortable I feel about
divulging his location to
someone I barely know
though...
SCHOLAR AQUINOS
(location)
Well, if Antonian trusts
you, then I suppose I should
as well. He's always been a
good judge of character you
know. After all, he counts
me among his friends! Heh
heh. Alright, it's settled
then. I will tell you where
the Nameless Bard resides,
so to speak.
SCHOLAR AQUINOS
(where)
Because of his nature, the
Nameless Bard lives deep
inside a cave far to the
west. Take the road out of
town heading northwest, then
at the second fork, the one
where the road continues on
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north and branches off to
the northwest, take the
northwest route. Follow that
road until it ends, then
keep going west until you
reach the mountain range.
The entrance to the cave can
be found in that viscinity.
Set flag 30475 (Flag Addon Storyline Progress) to 29.
7.5.1 Scholar Aquinos: In case of Memory Lapse
SCHOLAR AQUINOS
Have you found the cave yet?
Remember, take the road
northwest until you reach
the second fork. From there,
go west until the road ends
and then keep going west to
find the cave in the
mountain range.
7.5.2 Scholar Aquinos: In case of a little visit
SCHOLAR AQUINOS
The road ahead is long for
you, brave adventurer. I
trust you will remain
steadfast until the end.
7.6 SCENE 6: TALK TO THE NAMELESS BARD
Game designer’s note: The Nameless Bard is an Atrocity and, as such,
lives in a remote cave far away from civilization. The cavern is filled
with a lot of atrocities that protect their leader. When the Player
talks to him, the Nameless Bard will give a physical riddle to him
(Where Wisdom and Knowledge converge, the answers you seek emerge)
THE NAMELESS BARD
The world has come to
punisssh its children.
THE NAMELESS BARD
(punisssh)
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Into the abysssss I have
looked and it said they were
the next.
THE NAMELESS BARD
(abysssss)
Look to the land and you
will find the remnantsssss
of my people.
THE NAMELESS BARD
(remnantsssss)
In a tree you will find
wisdom, in a fountain,
knowledge. Where wisdom and
knowledge converge, the
answers you seek will
emerge.
Set flag 30475 (Flag Addon Storyline Progress) to 30.
7.6.1 The Nameless Bard: In case of Memory Lapse
THE NAMELESS BARD
In a tree you will find
wisdom, in a fountain,
knowledge. Where wisdom and
knowledge converge, the
answers you seek will
emerge.
7.7 SCENE 7: FIND THE TREE OF WISDOM
Game designer’s note: The Player must find the Tree of Wisdom, which is
located in the same cavern as the Nameless Bard. Once at the tree, the
Player must retrieve a branch and bring it back to the Fountain of
Knowledge. Finding the Branch of Wisdom sets the flag 30475 (Flag Addon
Storyline Progress) to 31.
7.8 SCENE 8: FIND THE FOUNTAIN OF KNOWLEDGE
Game designer’s note: The Player must now find the Fountain of
Knowledge, located on the complete opposite side of the cavern. When
the Player uses the branch from the Tree of Wisdom to stir the waters
of the Fountain of Knowledge, the answers he seeks will then appear on
the surface of the water (one of these things is the word of power
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needed to open the ancient crypt where Crimson Scale lies waiting for
the Player). This will also set the flag 30475 (Flag Addon Storyline
Progress) to 32.
7.9 SCENE 9: TALK TO THE NAMELESS BARD
Game designer’s note: The Player returns to the Nameless Bard with his
newfound answers and password. When/if the Player mentions the word of
power, the Nameless Bard says that it is the key to entering a place of
great power where deeds of tremendous evil were done and that if the
Waters of Knowledge did not provide all the answers the Player needed,
then the one who resides in the crypt surely shall.
THE NAMELESS BARD
What you have found is the
word of power that opens the
great gates of tremendous
evil. They rest near the
northernmost place in this
land. To reach it, you will
need to travel through
darkness. Rest assured that
if the Waters of Knowledge
did not provide all the
answers you seek, the one
who dwells past those gates
surely shall. This is your
cursssse.
Set flag 30475 (Flag Addon Storyline Progress) to 33.
THE NAMELESS BARD
(curssse)
I too was of the chosen
They came and offered us the forbidden
We refused and still we prayed to them
We dedicated our little life to their heaven
And they came and offered us the forsaken
Still we refused and we repented
Death came and cursed us of our lament
He slew all of us and in our amend
We swear that one day we will be avenged.
7.9.1 The Nameless Bard: In case of Memory Lapse
THE NAMELESS BARD
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What you have found is the
word of power that opens the
great gates of tremendous
evil. They rest near the
northernmost place in this
land. To reach it, you will
need to travel through
darkness.
7.9.2 The Nameless Bard: In case of a little visit
THE NAMELESS BARD
I too was of the chosen
They came and offered us the forbidden
We refused and still we prayed to them
We dedicated our little life to their heaven
And they came and offered us the forsaken
Still we refused and we repent
Death came and cursed us of our lament
He slew all of us and in our amend
We swear that one day we will be avenged.
8.0 CHAPTER 3: (LEVEL DESIGN) THE ANCIENT CRYPT, HOME OF
CRIMSON SCALE
8.1 SCENE 1: GO TO THE ANCIENT CRYPT OF GLURIURL
Game designer’s note: The Player heads to the entrance of the ancient
crypt of Gluriurl. Sceneping to the gate, he utters the word of power
that was provided by the Fountain of Knowledge and is granted access.
8.2 SCENE 2: (LEVEL DESIGN) TALK TO CRIMSON SCALE
Game designer’s note: Once inside, he must find his way to the chamber
where Crimson Scale lies, who will explain what the Council of the
Eight is as well as its relation with himself and the Battle of
Emanations. The dragon also explains about Olin Haad’s treachery
towards the dragons at the Battle of Emanations. Finally, the dragon
tells the Player that the true reason behind Olin Haad’s raid on
Lighthaven can be found within the many tomes of the Great Library of
Althea. Afterwards, the dragon gives a vial of his own blood for the
Player to drink, which will liberate the Player’s hidden power granted
him by his heritage.
Note: The Player can drink the vial at his own convenience. When he
does, his power will be released and will manifest itself more
regularly. Even if the Player chooses not to drink the vial, his power
will still intervene when the storyline dictates it.
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CRIMSONSCALE
Welcome, friend. I am
Crimsonscale. As you have
probably guessed, I was the
one who sent you the letter.
CRIMSONSCALE
(letter)
The letter was a necessary
precaution. You see, I could
not contact you directly
because of all the parties
involved. You probably have
hundreds of questions and we
will come around to them in
time. For now though, let us
start from the beginning.
CRIMSONSCALE
(beginning)
You are what we call a New
Breed, a child born with the
pain of his predecessors.
The Nameless Bard was one
such child... he too, was
chosen.
CRIMSONSCALE
(chosen)
In our Dharma, it is said
that in the wake of a lost
god, his children will awake
and will demand to be
avenged. When Lothar the
Just died, Justice died
along with him.
CRIMSONSCALE
(justice died)
When Gluriurl duped the
elves, they received no
justice from the Harbinger.
They were simply destroyed.
When the dwarves mistook the
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Harbinger for Gluriurl
resurrected, they received
no justice either.
CRIMSONSCALE
(justice)
We have stayed silent since
the beginning of time,
removed from the influence
of the gods. But there was a
day when even dragons could
not remain idle... a day
when the winds threatened
the very existence of
Althea.
CRIMSONSCALE
(winds)
The screams of the dying
were so many that they woke
us from our slumber. This is
when we decided to
intervene, to take action
against the evil that was
unraveling the threads of
our existence. That day was
called the Battle of
Emanations.
CRIMSONSCALE
(Battle of Emanations)
Ironically, the ranks of the
enemy were mostly made up of
the ancient races that the
corrupted one called Makrsh
P'Tangh had ammased in his
own army. He wanted to bring
back the same god who had
caused the downfall of his
own kind. When we destroyed
his Harvesters of Life, he
withdrew from the
battlefield and escaped with
Olin Haad.
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CRIMSONSCALE
(Olin Haad)
Olin Haad was one of us when
we attacked the Harvesters
of Life. He was doing so
well that I decided to give
him the responsibility of
keeping the Skull of
Gluriurl. For some reason I
cannot explain, he was
fascinated with the Skull.
CRIMSONSCALE
(fascinated)
He began to develop powers
that are very akin to that
of gods. He started to
become arrogant, and even
hostile when things did not
go the way he wished them
to. Eventually, we decided
not to include him in our
council meetings... shortly
after that, he changed
sides.
CRIMSONSCALE
(changed sides)
Olin Haad is responsible for
the death of hundreds of our
allies and brethren. We of
the Council of the Eight
need your help to defeat
him. Regardless of whether
you pray to Ogrimar or
Artherk, we need your help.
CRIMSONSCALE
(Council of the Eight)
After the Battle of
Emanations, the eight most
powerful dragons that
remained banded together to
form the council. We exist
now to watch and guard
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places like this one. Some
of us have already guided
you in your journey. Take
the gypsy, for example. She
is one of us as well.
CRIMSONSCALE
(help)
When we destroyed the
Harvesters of Life, we vowed
never to kill another of our
kind. Olin Haad is a dragon
after all, and as much as it
pains my heart to say it, we
must prevent him from
summoning Gluriurl. That's
why I implore you to help
us.
CRIMSONSCALE
(prevent)
Without further delay, you
must travel to the Great
Library of Althea. You must
search within its walls to
find the true reason behind
Olin Haad's raid on
Lighthaven. Once you find
it, you must confront him
with it. Now, I have
something to give you that
will help you on the rest of
your journey.
CRIMSONSCALE
(Great Library)
The Great Library of Althea
is somewhere on this island.
You should ask around at the
temple of Silversky if you
do not know of its location.
Before you go, I have
something to give you.
CRIMSONSCALE
(something)
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This Armlet of Flames will
come in handy I am certain.
This is just my way of
helping you face the trials
ahead.
Set flag 30475 (Flag Addon Storyline Progress) to 34.
8.2.1 Crimsonscale: In case of Memory Lapse
CRIMSONSCALE
You must now travel to the
Great Library of Althea to
discover the true reason
behind Olin Haad's raid on
Lighthaven. Ask around at
the temple in Silversky if
you do not know where it is
located.
8.2.2 Crimsonscale: In case of a little visit
CRIMSONSCALE
The stage is set for the
final confrontation... if
you fail, the entire world
will pay the price.
9.0 CHAPTER 4: THE GREAT LIBRARY OF ALTHEA
The Player may journey back to Silversky to inquire about the location
of the Great Library of Althea if he wishes, or he can travel directly
to the library itself. Once there, he must perform the rite of passage
to be granted access to the upper levels, where the most ancient of
books are stored. In these books, the Player finds information about
the Darkstones and the Celestial Battle. Most importantly, however, he
discovers what Olin Haad has been looking for, that the tomb of the god
of justice, Lothar, is located beneath Lighthaven.
9.1 SCENE 1 (OPTIONAL): GO TO SILVERSKY TO FIND THE LOCATION OF THE GREAT
LIBRARY OF ALTHEA
Game designer’s note: The Player journeys to Silversky where he can ask
anyone that is learned enough about the location of the Great Library
of Althea.
Note: This Scene is optional. If the Player already knows the location,
or if he finds it by accident, he can proceed straight to the next
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Scene.
9.2 SCENE 2: GO TO THE GREAT LIBRARY OF ALTHEA
Game designer’s note: The Player travels halfway across the island of
Raven’s Dust and passes through a short complex of caverns that were
previously blocked off (pre add-on) and were only recently cleared, to
arrive at the tower housing the Great Library.
Note: Anyone can enter the Great Library, but only characters that are
at this point in the storyline may gain access to the higher levels.
9.3 SCENE 3: TALK TO THE CUSTODIAN
Game designer’s note: The custodian on the fifth floor will prevent the
Player from reaching the topmost floors unless he performs the rite of
passage. He sends the player to the bottom of the tower, which is
accessed by a stairway outside behind the tower itself.
CUSTODIAN
This is as far as you'll go.
The top floor is not for
barbarians such as yourself!
CUSTODIAN
(barbarians)
This library is exclusively
for scholars. It's because
of uneducated people like
you that books don't last
forever. I will not tolerate
your presence any longer.
CUSTODIAN
(uneducated)
Alright, so you think you're
smart huh? Let's see if you
can pass the Rite of Passage
then.
CUSTODIAN
(Rite of Passage)
Dos vaneslae navidal, Kadrim
lok ungrim dok, Somalina
oundi inesora, Tharrgra
nethdrovar. If you can tell
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me what it means, then not
only will I grant you access
to the top floor, but I
might actually be nice about
it. Oh, and here's a hint.
You don't stand a chance at
solving this little puzzle
if you don't visit the
library's basement.
Set flag 30475 (Flag Addon Storyline Progress) to 35.
9.4 SCENE 4: PERFORM THE RITE OF PASSAGE
Game designer’s note: The Player must now go to the library’s basement
and talk with the scholars there. Each scholar studies a different
language and will translate one phrase for the Player. The Player must
say aloud the phrase that matches the language of the scholar he is
talking with. For example, the first scholar studies the elvish
language and so when the Player says the first phrase to him (Dos
vaneslae navidal), he will translate it back to the Player.
CUSTODIAN
Well? Do you know what the
Rite of Passage means?
9.5 SCENE 5: TALK TO THE CUSTODIAN
Game designer’s note: Once the Player has all four phrases translated,
he must return to the Custodian and tell them in the same order he
received them to pass the Rite of Passage. He is then granted access to
the top three floors of the library.
CUSTODIAN
Well? Do you know what the
Rite of Passage means?
CUSTODIAN
(no)
Well then what are you doing
here? You must pass the Rite
of Passage before I will let
you go up to the top floor.
CUSTODIAN
(yes)
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Really? Then tell me, what
does the first phrase mean?
CUSTODIAN
(To look upon one’s self)
Interesting... now tell me,
what does the second phrase
mean?
CUSTODIAN
(One must only have eyes)
Not bad... now tell me, what
does the third phrase mean?
CUSTODIAN
(To recognize one’s own
ignorance)
Very good! You might
actually make it... now tell
me, what does the last
phrase mean?
CUSTODIAN
(One must open these eyes)
Excellent! Nicely done! You
have surpassed my
expectations... for a
barbarian that is. Alright,
as promised, I now grant you
full access to the library.
The librarians should be
able to answer questions you
have.
Set flag 30550 (Flag Addon Custodian Access) to 1.
CUSTODIAN
(access)
Would you like to go up to
the fourth floor right now?
CUSTODIAN
(yes)
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Very well, there you go! And
don't damage any of the
books!
CUSTODIAN
(no)
Very well. Let me know when
you want to go up then.
9.5.1 CUSTODIAN: In case of a little visit
CUSTODIAN
Welcome back to the Great
Library of Althea. Would you
like to go up to the fourth
floor right now?
9.6 SCENE 6: SEARCH THE LIBRARY FOR ANSWERS
Game designer’s note: The Player searches the top floors of the library
and must talk to the librarians to gather information. The librarians
tell him about the darkstones and the Celestial Battle. The Player also
discovers that the tomb of the god of justice, Lothar, is located
beneath Lighthaven.
LIBRARYAN #1
I have been searching
through old records about
the Celestial War these past
few days. Would you like to
hear my findings?
LIBRARYAN #1
(no)
Very well then, let me know
if you change your mind.
LIBRARYAN #1
(yes)
In ancient times, long
before the era of humans, a
god named Gluriurl came into
this world to make a pact
with the king of elves,
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Oberon. Gluriurl had
promised him limitless power
in exchange for the essence
of the god of Light,
Artherk.
LIBRARYAN #1
(exchange for the essence)
The elves were the race
Artherk cherished the most.
He loved them like a father
loves his children. The god
of Corruption knew that to
get to the god of Light, he
would have to reach through
the elves. He also knew that
Artherk had fallen for an
elven maiden and used this
knowledge to design a ritual
in which he could
temporarily trap Artherk's
essence inside a physical
body.
LIBRARYAN #1
(physical body)
The god of Corruption knew
that even in a physical
form, Artherk would prove
stronger than any other
mortal foe, but he would be
no match against another
god. He instilled the gift
of sight on Oberon and
forced him to foresee the
coming of the Harbinger.
Oberon, fearful for the fate
of his people, made a deal
with the god of Chaos,
Ogrimar, as instructed by
Gluriurl.
LIBRARYAN #1
(Ogrimar)
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The gods of Chaos and
Corruption conspired to rid
the celestial realm of
Artherk's presence. After
receiving the gifts promised
him by Ogrimar, Oberon,
possessed by Gluriurl,
attacked the god of Light in
his physical form at the
peak of the ritual. A great
battle ensued during which
Artherk was nearly defeated.
Just as Gluriurl was about
to strike the finishing
blow, Lothar the Just
appeared in the form of a
great dragon of crimson
scales and he slew Gluriurl,
who had been weakened by the
fight.
LIBRARYAN #1
(Lothar the Just)
The god of Justice
sacrificed himself by
imprisoning the essence of
Gluriurl inside his own
heart, releasing Oberon form
its hold in the process.
When the Harbinger came to
punish the elves, Ogrimar
abandoned them to their
fate.
LIBRARYAN #1
(abandoned)
Oberon was marked as a
traitor to his race and the
one responsible for the
downfall of his people. He
received the curse of unlife
and became Makrsh P'Tangh,
which means the Traitorous
One in the ancient elven
tongue. The elves were taken
by Death save for a few of
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the wisest, who were
imprisoned by the Harbinger
into what is called the
Elvenweave, a beautiful and
intricate tapestry created
by Artherk himself.
LIBRARYAN #1
(Elvenweave)
The tapestry depicts the
majestic elven city that was
buried by the human town of
Lighthaven. Many believe
that the ruins of Anwynn,
the elven city, still lay
beneath the human town. Some
legends even say that deep
inside one of its temples
lies the heart of Lothar the
Just.
LIBRARYAN #1
(heart)
That's right. It is also
said that should the heart
be found and desecrated,
Gluriurl could be brought
back to life again.
Set flag 30475 (Flag Addon Storyline Progress) to 36.
Game designer’s note: At this point, a system message informs the
Player that his character just had a revelation... he just figured out
that Olin Haad is planning to bring Gluriurl back to life! The Player
must now go confront Olin Haad with this truth.
LIBRARYAN #2
I am currently researching
into matters concerning the
Harbinger. Would you like to
hear what I have found so
far?
LIBRARYAN #2
(no)
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Alright, let me know later
if you change your mind.
LIBRARYAN #2
(yes)
The Harbinger was sent to
Althea to restore the
balance between good and
evil. He first came to see
the elves, which were as
proud and arrogant as the
gods. The Harbinger told
them about their
responsibility towards the
gods as the chosen race. In
their self-righteousness,
the elves laughed in his
face and said they were
creatures of the forest and
thus, needed no gods to
watch over them. The
Harbinger warned them of the
consequences of his second
coming, and disappeared.
LIBRARYAN #2
(second coming)
Despite the warnings, the
elves continued to ignore
the gods. When Death
returned one thousand years
later, the elves refused to
repent and were nearly all
destroyed. The Harbinger
then went to see the dwarves
and announced that they were
now the chosen race. He also
informed them of their new
responsibilities and duties
towards the gods, and the
consequences of his next
visit, should they fail in
the task set before them.
LIBRARYAN #2
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(consequences)
One thousand years later,
the Harbinger returned to
see the dwarves in what was
now his third coming to the
world of mortals. Very much
impressed with the society
the dwarves had evolved
into, the Harbinger came to
see them in his true form.
The dwarves, confused by
such a horrible apparition,
attacked him thinking he was
a demon from the deepest
pits of hell. Death did not
take this affront lightly
and transformed the entire
dwarven race into mindless
atrocities, condemned to
eternally roam the land as
hideous creatures, shunned
by all. He then left the
dwawrves to their misery and
sought out the humans.
LIBRARYAN #2
(humans)
The Harbinger told our
ancestors that they were the
chosen race. He told them
about the proud elves and
the bold dwarves and warned
them about his next coming.
Their task was to preserve
the balance between good and
evil, and remain steadfast
in faith.
LIBRARYAN #3
I see that you carry a
Darkstone... as it happens,
I was just studying some old
records that spoke of
Darkstones. Would you like
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to hear what I've
discovered?
LIBRARYAN #3
(no)
I see... I'll be here if you
change your mind.
LIBRARYAN #3
(yes)
In one such record, I found
the following passage, 'For
each Darkseed that blooms, a
thousand men will perish.'.
It is said that a Darkstone
is the heart of a god that
was slain during the
Celestial War. Three
Darkstones are known to
exist. The first is the
heart of Artherk, currently
believed to be lost to any
mortal. The second, which is
rumored to have been found,
is the heart of Gluriurl.
The last is the heart of
Lothar.
LIBRARYAN #3
(Darkseed)
A Darkseed is a darkstone in
its early stage of
development planted on this
plane of existence by the
gods in order to give them a
mortal body. The only
Darkseed that is not known
to have evolved into a
darkstone is that of
Ogrimar. If the ancient
texts are to be believed,
then one could quite
possibly find Ogrimar
somewhere on Althea.
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LIBRARYAN #3
(Artherk)
Even though Gluriurl didn't
have time to absorb
Artherk's essence, in the
end the god of Light was
still slain. It is now known
that his essence has
survived and returned to his
own plane and answers our
everyday prayers, but his
heart remains in this land.
LIBRARYAN #3
(Gluriurl)
As the darkest of all
hearts, the heart of
Gluriurl is the only one
known to have retained some
magical energies. This
phenomenon gives uncertain
proof that Gluriurl is not
truly dead, but rather in
some kind of slumber,
awaiting to be brought back
to life.
LIBRARYAN #3
(Lothar)
Very little is known about
the heart of Lothar. Legends
say that it contains the
bound essence of the dead
god of Corruption but no one
knows for certain.
LIBRARYAN #3
(corruption)
Yes, and it is also believed
that should the heart be
broken, Gluriurl would
return to this land and
exact revenge on all life.
Set flag 30475 (Flag Addon Storyline Progress) to 36.
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Game designer’s note: At this point, a system message informs the
Player that his character just had a revelation... he just figured out
that Olin Haad is planning to bring Gluriurl back to life! The Player
must now go confront Olin Haad with this truth.
T4C Add-On Episode 3
10.0 CHAPTER 1: CONFRONTATION WITH OLIN HAAD
The Player goes back to see Olin Haad and confront him about his
treachery. Olin Haad taunts the Player to attack him, but the Player is
unable to harm him because of his link with his master, Makrsh P’Tangh.
The Player finally gives up, and Olin Haad, overconfident, reveals his
true intentions and his relation to Makrsh P’Tangh. He also tells the
Player that he murdered the High Priest of Lighthaven’s wife.
10.1 SCENE 1: GO TO OLIN HAADS HIDEOUT
Game designer’s note: The Player travels to the cavern beside
Lighthaven on Arakas. Once he enters Olin Haad’s hideout, he discovers
that the necromancer is not at his usual place (in the room behind the
magic door where the Player first meets him). Instead, the Player must
continue past the room and search for Olin Haad’s study, where the
necromancer is waiting for him.
10.2 SCENE 2: FIGHT AGAINST OLIN HAAD
Game designer’s note: When the Player talks to Olin Haad, the
necromancer will taunt the Player and will eventually attack the Player
(unless the Player attacks him first, in which case the result is the
same).
OLIN HAAD
Ha ha ha! So now you know
what I want, pawn. You're
but a fool to think that you
can make a difference. I
will dispose of you the same
way disposed of the high
priest's wife. You're
nothing but a weakling, a
miserable excuse for a
puppet! I dare you to stop
me if you can... ha ha ha!
OLIN HAAD
(dare)
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I will crush you like an
ant!
Game designer’s note: However, because of Olin Haad’s link with his
master, Makrsh P’Tangh, the Player will be unable to kill the
necromancer (he can drop down to 50% health, but will automatically
heal himself back to full health. When the Player is near death, Olin
Haad will teleport him back to his study (another one with Olin Haad in
it) and will set his flag 30475 (Flag Addon Storyline Progress) to 37.
10.3 SCENE 3: TALK TO OLIN HAAD
Game designer’s note: Overconfident with his victory against the
Player, Olin Haad reveals his true intentions of reviving Gluriurl, as
well as his being responsible for the murder of the High Priest of
Lighthaven’s wife. He also tells the Player that he believes Efnisien
knows where the entrance to the burial ground of Lothar the Just is. He
sends the Player crawling back to the High Priest like a dog with its
tail tucked between its legs.
OLIN HAAD
Ha ha ha! That was quite
amusing if I do say so
myself. So now you know that
I am invincible!
OLIN HAAD
(invincible)
In my veins flows the power
of my lord Gluriurl. He has
chosen me to be the Herald
of my master Makrsh P'Tangh.
OLIN HAAD
(Herald)
Centuries ago, my master
created a group comprised of
the most powerful archmages
of Althea. This group, which
you know as the Obsidian
Conclave, was to find a way
to destroy everything that
was dear to the gods.
OLIN HAAD
(destroy)
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They wreaked havoc
everywhere they went. One
day, when the Obsidian
Conclave was conquering the
island of Stoneheim, we
dragons intervened and it
was at that moment that I
first found a dark stone. I
later learned that it was
the Heart of a god named
Gluriurl. At the time I did
not know what it was, but it
was not long before I
started to hear the soothing
voice.
OLIN HAAD
(soothing voice)
My lord Gluriurl was talking
to me. He said that I had
been chosen to serve the
Obsidian Conclave under
Makrsh P'Tangh, and that in
my master I would find the
strength to conquer those
who have forsaken us. He
also told me that in time,
once I have gathered all his
remains, I would be the one
to wake him from his
slumber.
OLIN HAAD
(remains)
I now have his skull, his
ribcage and his heart! Do
not be surprised, the
Darkstone you have in your
possession is the Heart of
Artherk, not Gluriurl. All I
need to do is find a way
inside the temple of Lothar
to get my lord's essence.
Now, begone and for the last
time, tell your high priest
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Gunthar that I will not
hesitate to slay everyone in
this town if he doesn't tell
me where the entrance to the
temple is located!
Set flag 30475 (Flag Addon Storyline Progress) to 38.
10.3.1 Olin Haad: In case of Memory Lapse
OLIN HAAD
Get out of my sight! I told
you before, tell the high
priest to reveal the
location of the temple of
Lothar to me or I will kill
everyone in his miserable
little town!
10.3.2 Olin Haad: In case of a little visit
OLIN HAAD
I told you... I'm
INVINCIBLE!!!
Ahahahahahahahahhaha!
11.0 CHAPTER 2: THE SWORD OF JUSTICE
The Player, defeated, goes back to the High Priest for help. The priest
tells the Player about a legendary sword that was used by Lothar, the
late god of justice that could be of great help in defeating Olin Haad.
With renewed hope, the Player travels to a shrine on Raven’s Dust where
the sword is supposedly kept.
11.1 SCENE 1: TALK TO THE HIGH PRIEST OF LIGHTHAVEN
Game designer’s note: After being humiliated by Olin Haad, the Player
heads back to the temple of Lighthaven to talk to the High Priest. The
priest recites a legend that tells of an ancient sword once used by
Lothar, who was the God of Justice before his demise.
HIGH PRIEST GUNTHAR
Welcome back, my child. May
the blessing of Artherk
enlighten the path that you
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must take. I have received
word from the king...
HIGH PRIEST GUNTHAR
(blessing of Artherk)
So... you've heard about my
wife. Yes, she died...
Alenthia was... she was
pregnant when th.. that vile
necromancer killed her. He
took her and my unborn child
from me! What is worse, he
didn't only take their
bodies, but their souls as
well.
HIGH PRIEST GUNTHAR
(souls)
He bound their essence
inside his necklace... He is
trying to use this as
leverage to force me into
revealing the location of
the burial grounds of
Lothar. My poor Aly! As much
as I want to save her,
Artherk would never allow me
to do such a thing. It would
mean the end of everything!
We must stop the dog at all
costs!
HIGH PRIEST GUNTHAR
(stop)
As I said before, I received
a letter from the king that
explained Olin Haad's
deception. The necromancer
never stopped the Corrupters
of Gluriurl as he was hired
to do... he's actually a
part of them!
HIGH PRIEST GUNTHAR
(part)
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Do you remember when I told
you that the Corrupters were
a fanatic cult of Gluriurl
and that the king thought
they were the survivors from
the Battle of Emanations? It
has been confirmed that Olin
Haad was a Harvester of Life
in this battle.
HIGH PRIEST GUNTHAR
(Harvesters)
The sole purpose of a
Harvester is to bring the
dead god Gluriurl back to
life. They believe that once
they achieve this, one of
them will be chosen to rule
over Althea. To dupe them
into thinking this way, the
dead god's heart gives them
the illusion of power.
HIGH PRIEST GUNTHAR
(illusion)
He gives them what they call
the Gift of Corruption. It
supposedly nourishes the
desire to revive dead god,
while giving them
considerable power. I used
to believe that it was
impossible for a mere mortal
to fight against a for like
this until just recently.
HIGH PRIEST GUNTHAR
(recently)
When I sent you to retrieve
the Darkstone and the Skull
of Gluriurl, I thought that
the only way to stop the
Harvesters was to gather the
components for the ritual
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and hide them, but I was
wrong.
HIGH PRIEST GUNTHAR
(wrong)
In one of my books on the
Battle of Emanations, I read
that the alliance used a
mighty blade called
Caledbolg to defeat the
Harvesters. I also found out
that Artherk has blessed us
by giving you the only thing
that can give us access to
where the sword lays... the
Heart of Artherk.
HIGH PRIEST GUNTHAR
(Heart of Artherk)
What we had all along in our
humble church was not the
Heart of Gluriurl, but that
of our humble lord, Artherk.
To think that I actually
sold it to a merchant!
Finally, my dear friend
Efnisien can begin to hope.
HIGH PRIEST GUNTHAR
(Efnisien)
Efnisien is the guardian of
the entrance to Lothar's
temple, but the necromancer
doesn't know that. You
should go now and find that
blade. Caledbolg is kept
safe in a shrine in the
southeast part of the desert
on Raven's Dust.
Set flag 30475 (Flag Addon Storyline Progress) to 39.
11.1.1 High Priest Gunthar: In case of Memory Lapse
HIGH PRIEST GUNTHAR
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You should go find Caledbolg
if you want to have a chance
at stopping Olin Haad. It is
kept safe in a shrine in the
southeast part of the desert
on Raven's Dust.
11.2 SCENE 2: (OPTIONAL): TALK TO EFNISIEN ABOUT THE HIDDEN ENTRANCE
Game designer’s note: If the Player wishes, he can pay Efnisien a visit
and ask him about the entrance to the burial ground. Efnisien will tell
the Player that he doesn’t know how to enter, but that if the Player
finds the way in, he will show him where the entrance is, if it will
rid him of Olin Haad.
EFNISIEN
Hail, my good friend! Tell
me, how may I be of service
to you?
EFNISIEN
(service)
Gunthar told you about my
duty? I believe it doesn't
matter anymore anyway. I can
tell you where the entrance
to Lothar's burial grounds
if you wish but...
EFNISIEN
(entrance)
It's too late anyway. Olin
Haad has found an alternate
way to enter and he's inside
the temple right now. You
can enter through the stairs
in the room behind the
locked door, but it will
serve you no good, as you
won't be able to defeat him
without a special weapon of
some sort.
11.3 SCENE 3: GO TO THE SHRINE WHERE THE SWORD OF JUSTICE IS KEPT
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Game designer’s note: The Player leaves the temple of Lighthaven and
heads for a shrine that was erected in honor of Lothar the Just on the
island of Raven’s Dust, in the hopes that he will find the ancient
Sword of Justice once used by the god himself.
RAMIRGO
I am the guardian of this
shrine. I guard with my
essence the great sword of
Lothar, the God of Justice.
RAMIRGO
(guardian)
That is what I am... nothing
more, nothing less. I see
that you have Artherk's
Darkstone. As it is written,
you may enter the shrine
without any reprisal from
me.
11.4 SCENE 4: (LEVEL DESIGN) RETRIEVE THE SWORD OF JUSTICE FROM THE SHRINE
Game designer’s note: The Player enters the shrine and after fighting
many battles, reaches the monument that was made in the resemblance to
Lothar, which is holding the Sword of Justice. When the Player takes
the sword, he will hear the voice of Lothar telling him, in the form of
a riddle, that he not only holds the key to the destruction of evil,
but also the key to the god’s burial ground.
LOTHAR
I have gone and my children
have wept. Their cry still
echoes in my essence... To
them I leave the power of
retribution. In them my
seeds grow and will flourish
into the last remnants of
Justice.
Set flag 30475 (Flag Addon Storyline Progress) to 40.
12.0 CHAPTER 3: (LEVEL DESIGN) OLIN HAAD’S FOLLY
The Player returns once again to Lighthaven and heads to Efnisien’s
house, where the entrance to the burial ground of Lothar is located.
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The Player enters the tomb and is attacked by corrupted Dragonis. Hard-
pressed, the Player fights all the way through to the Throne of
Justice, where he discovers the guardian of the mausoleum lying on the
floor, mortally wounded. The Player then enters the burial chamber and
finds that Olin Haad has beat him to the Heart of Justice, and that he
has nearly completed the ritual of resurrection. The Player strikes
Olin Haad with the Sword of Justice and the sword breaks through the
protective barrier, killing the necromancer on the spot.
12.1 SCENE 1 GO TO EFNISIENS HOUSE AND ENTER THE TOMB OF LOTHAR
Game designer’s note: The Player heads back to Efnisien’s house, where
the entrance of Lothar’s tomb is located. Brandishing the Sword of
Justice at the door to the tomb grants the Player access to it.
EFNISIEN
It's about time you get
here! You must hurry friend,
Olin Haad has found an
alternate way inside the
temple. You can use the
stairs in the room behind
the locked door over there.
I will unlock the door for
you.
Set flag 30475 (Flag Addon Storyline Progress) to 41.
12.1.1 Efnisien: In case of Memory Lapse
EFNISIEN
You must stop Olin Haad!
Hurry, he's already inside
the temple. You can use the
stairs in that room over
there...
12.2 SCENE 2: (LEVEL DESIGN) GO TO THE ANTECHAMBER OF THE MAUSOLEUM
Game designer’s note: The Player fights his way through many monsters,
including several corrupted Dragonis, to reach the antechamber to the
mausoleum. There he finds the guardian of the mausoleum lying on the
ground, mortally wounded.
Note: At some point in the level design, when the Player clicks on an
NPC door to access another level or chamber, a system message could say
something like ‘As you are about to pass through the door, something
hits you on the back of the head and you start to lose consciousness…’
The Player is then teleported to a ‘room’ without a floor or walls, in
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other words, complete darkness. A spell teleports the Player back to
his original location after 10-15 seconds of wandering in the darkness.
12.3 SCENE 3: (LEVEL DESIGN) ENTER THE MAUSOLEUM
Game designer’s note: The Player enters the burial chamber, only to
find that Olin Haad has already assembled the ribcage and the skull of
Gluriurl, and has inserted the Heart of the dead god, Lothar. The
ritual apparently nearly complete, the Player attacks the necromancer
with the Sword of Justice. The sword neatly cuts through Olin Haad’s
protective barrier, killing him instantly.
13.0 CHAPTER 4: (LEVEL DESIGN) OLIN HAAD’S FOLLY
Soon after the Player kills Olin Haad, he discovers that the
necromancer was successful in performing the ritual of resurrection,
and the once dead god of corruption, Gluriurl, now appears before him.
After an epic battle, the Player succeeds in vanquishing the god and,
in doing so, redeems the human race in the face of the Harbinger, thus
preventing the fated Fourth Coming from ever happening.
13.1 SCENE 1: (LEVEL DESIGN) KILL GLURIURL
Game designer’s note: The Player fights against and kills the God of
Decay, Gluriurl, and prevents the Fourth Coming. Killing Gluriurl sets
the user’s flag 30475 (Flag Addon Storyline Progress) to 42.
Game designer’s note: The moment Gluriurl is slain, the player receives
a mental message from the Gypsy, telling him to go see her.
GYPSY
Well-met Traveller sent by
the Winds! It's a pleasure
to see you again. First, I
must thank you in the name
of the Council of the Eight
for your help in releasing
Althea from its destiny of
the Fourth Coming.
GYPSY
(Fourth Coming)
If Olin Haad had brought
Gluriurl back to life, the
god of Death would have been
force to come. The last time
the gods were at war, they
destroyed much of the known
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land, except for these three
islands. Now that the
remains of the god have
returned to their respectful
guardians, we can begin to
hope again.
GYPSY
(respectful guardians)
The skull and heart of
Gluriurl were returned to
the Council of the Eight.
His torso was returned to
the Nameless Bard and the
heart of Lothar and Artherk
to the humans. Before I let
you go on with your
adventuring days, I would
like to present these gifts
to you, as a token of our
appreciation. Sadly, I must
take my leave of you, but
remember child that this is
only the beginning of your
legacy.
Set flag 30475 (Flag Addon Storyline Progress) to 43.
13.2 SCENE 2: (OPTIONAL): TALK TO ALL THE KEY NPCS OF THE STORYLINE
Game designer’s note: After defeating Gluriurl, the Player can return
and talk to all the NPCs that were involved in the storyline. Most will
have something positive to say in regards to the Player’s victory.
13.2.1 Efnisien: In case of a little visit
EFNISIEN
It looks like I've no choice
but to thank you friend. I
heard about your heroic feat
down there and I must admit,
I'm rather proud to have met
you. Now, I will take this
Darkstone and hide it
somewhere safe.
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13.2.2 High Priest Gunthar: In case of a little visit
HIGH PRIEST GUNTHAR
May Artherk bless our
wonderful lives. Ha! Ha!
It's always a pleasure
talking with you,
PlayerName!
13.2.3 Guild Leader Ethan: In case of a little visit
GUILD LEADER ETHAN
Word of your deeds has
reached Windhowl, friend. I
must say that I'm rather
surprised to see you have
survived this ordeal. Well
done!
13.2.4 Great druid: In case of a little visit
GREAT DRUID
You have healed the land my
child. I knew you were the
Traveller send by the Winds.
I knew it.
13.2.5 Gypsy: In case of a little visit
GYPSY
Good day to you, PlayerName.
I trust you are not letting
all this success get to your
head? Hee hee.
13.2.6 Amelia: In case of a little visit
AMELIA
Thank you for everything you
did for us. I wish you good
luck on your adventures,
brave hero!
13.2.7 Tarnian Wolfmane: In case of a little visit
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TARNIAN WOLFMANE
Gunthar told me what you did
for us, for my son. Even
though we must continue our
battle against his men, you
have given us renewed hope.
Without their leader they
will fall more easily. Thank
you.
13.2.8 Hermit Antonian: In case of a little visit
HERMIT ANTONIAN
Did you come to brag about
the little adventure you had
in Lighthaven? I hope not.
Cause at your age, that was
considered a daily chore for
me... heh heh.
13.2.9 Scholar Aquinos: In case of a little visit
SCHOLAR AQUINOS
Welcome, great hero! I can
see the light of our dear
Artherk shining down on you.
13.2.10 Crimsonscale: In case of a little visit
CRIMSONSCALE
Well met, hero of a new
legend. If you came all the
way here just to see me, I
appreciate it, but you
certainly have better things
to do than chatting with an
old dragon.
13.2.11 Custodian: In case of a little visit
CUSTODIAN
Welcome back to the Great
Library of Althea. News of
your great deeds has reached
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even this far. We have
started to collect
information about your
exploits so that we can add
them to the Althean history
records... if you don't mind
of course.